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Missing My Mummy


Karl

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19th May 2009 - Missing My Mummy

 

There are many secrets hidden in the depths of the desert. Forgotten tombs of forgotten rulers from a forgotten time, when the world was a very different place...or at least they were forgotten. The spread of human civilisation, however, means that many of the hidden corners of the world are being uncovered, often by treasure-hunters with little regard for preserving the sanctity of these ancient places.

 

Recently, one such tomb, near Uzer, was discovered by treasure-hunters. Leela of Al Kharid does care about the sanctity of this particular place, and she wants your help to recover information that is of great importance to her.

 

Warning – Mild Spoilers

 

Please note that we haven’t forgotten about your request to not start too many new quest series until we have continued with, and finished, a few of the existing ones. While it might not seem like it initially, this quest is actually part of the same quest series as Tale of the Muspah; this one just approaches things from a very different direction, so it’s probably not entirely clear how things fit together yet.

 

We’ve been calling this quest series Mysteries of the Mahjarrat here in the Jagex office. It is going to be tying together a few loose ends from various quests, and hopefully bringing more cohesion to parts of the Runescape mythology and storyline. While we’re starting the quest series with low-level requirements, later quests will have progressively higher requirements as we draw in the different existing storylines. Additionally, Missing My Mummy also ties into some of the ongoing desert storylines.

 

Summary:

Requirements to start Missing my Mummy:

35 Cooking

35 Construction

35 Crafting

35 Magic

35 Prayer

Must have completed Prince Ali Rescue

Must have completed The Golem

Must have completed Icthlarin’s Little Helper

 

Requirements for total completion:

25 Thieving

45 Crafting

45 Prayer

50 Magic

Must have completed Garden of Tranquillity

 

In other news...

 

We have improved Low and High Alchemy so that if you don't time your clicks correctly, it'll still return you to the spellbook after your inventory. Hopefully you'll find this useful when you’re going about your daily alching! You can also queue up one to cast while the current spell is being performed.

 

We have added an activity bar to the Soul Wars minigame. If you've been taking part in the game the bar should remain green, but if you don't take part the bar will slowly turn orange, and eventually run out, at which point you'll be removed from the game.

 

You'll find that after killing someone in a Bounty or PvP world you'll have a bit of time to pick up drops before potentially being whisked away for a random event.


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IRC Nick - ``Karl
"You lost me at biased."
Need help? PM me

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