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Egn4r R4nge

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About Egn4r R4nge

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  • RS Name
    Egn4r r4nge
  • Current Clan
    Conspiracy
  • IRC Nick
    [CS]Egn4r_R4nge

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  1. already made a 25 def account for that, wouldnt go higher than that since they wont take me unless i have turmoil :/
  2. Quests for addys and dt of course, hardest stats will be 65 cooking, 48 agi, and 53 thieving, but I could give you advice on training those if you want (ive done it like 5 times). heres a guide http://www.pure-warfare.com/forums/index.php?showtopic=717 If you plan on joining a clan then add 57 woodcutting to the stats you need Train your range 5-10 lvls higher than your str when you go 60 atk so your combat isnt messed up Dt will get you 11 prayer and avas would get you 12, so if you want to stay 1 prayer than dont do those if you have any questions add me: Egnar
  3. I want to stay in a pure defence level
  4. Cant stand looking at 2 def, any suggestions? Things I cannot do: 1 def: obviously too late 10 def: doesnt appeal to me since I have a 13 def pure 13 def: done it 25 def: done it if I cannot decide then ill probably sell it on sythe
  5. I personally like names spelled backwards that sound cool, my pures name is Egnar :)
  6. Nice, add me: Egnar I think I remember you from a past clan
  7. As i stated in the post, I didnt use the "best" stats for either of the two builds, i used standard builds that are most commonly used among pures. most range/2h keep str and range very close, while range/mage keep rng and mage very close. if i were to use the absolute best numbers for one class then it would require me to use the very best numbers for the other, which would make it EXTREMELY difficult to find a common combat lvl
  8. F2P in Depth Analysis, Range/2h vs Range/Mage Welcome to my analysis of F2P pures. This post will cover the comparison of range/2h to range/mage. Back in the day, when people pked at East Varrock wild, range/mage was very popular. For some reasons, nowadays they are rarely used. I was curious on why and did some research, here are my results. Range/2h pros: -Reliable 2h hits -Unstoppable when skilled cons: -More training -Bigger losses for deaths -Gets weaker as the fight progresses Range/Mage Pros: -Fast training -Cheap deaths -No need for pots -Ranged KO Cons: -Unreliable mage hits due to dhide lowering magic -Runes As you can see, both sides have their strengths and weaknesses. Now for the numbers. I made the combat levels the absolute closest that they could get. Range/2h:, I used the most commonly used numbers for the stats. LVL 3 Max: 21.71 Range: 16.41 Atk: 1 Str:10 Rng: 10 Hp: 13 Cmb: 8.375 Max: 35.94 Rng: 28.5 Atk: 10 Str: 20 Rng: 20 Hp: 20 Cmb: 15.0 Max: 58.13 Rng: 43.63 Atk: 20 Str: 30 Rng: 30 Hp: 28 Cmb: 23.5 Max: 79.65 Rng: 62.41 Atk: 30 Str: 40 Rng: 40 Hp: 38 Cmb: 32.5 Max: 110.09 Rng: 77.25 Atk: 40 Str: 50 Rng: 50 Hp: 47 Cmb: 41.25 Max: 159.13 Rng: 92.09 Atk: 40 Str: 60 Rng: 60 Hp: 56 Cmb: 46.75 Max: 185 Rng: 106.94 Atk: 40 Str: 70 Rng: 70 Hp: 66 Cmb: 52.5 Max: 210.88 Rng: 121.78 Range/Mage, non hp training methods will be used for magic of course. LVL 3 Max: 20 Range: 16.41 Rng: 11 Mage: 11 Hp: 12 Cmb: 8.45 Max: 60 Rng: 29.75 Rng: 22 Mage: 22 Hp: 16 Cmb: 14.975 Max: 90 Rng: 46.31 Rng: 35 Mage: 35 Hp: 25 Cmb: 23.4 Max: 120 Rng: 69.83 Rng: 48 Mage: 48 Hp: 37 Cmb: 32.9 Max: 140 Rng: 89.13 Rng: 59 Mage: 59 Hp: 48 Cmb: 40.85 Max: 160 Rng: 105.45 Rng: 67 Mage: 67 Hp: 55 Cmb: 46.5 Max: 160 Rng: 117.33 Rng: 75 Mage: 75 Hp: 63 Cmb: 52.4 Max: 160 Rng: 129.2 To make the numbers easier to read, I put them into graphs. The numbers were averaged then rounded to make the graph easier to understand. Here we have the graph for the KO (2h or magic blast). As you can see, magic will out damage melee greatly until level 41. Next up we have the max hits for range. Of course the range/mage will have higher range hits. Finally, the most important graph, the max combo (range + KO). As before, range/mage will out damage range/2h up until the 40s. Conclusion, TL;DR: Range/mage can dominate the early levels. If you are intending to level your pure into the 50s, go for range/2h. Surprisingly, due to the high range on the range/mage, it can still be "viable" up until level 50 or so, but it will start to fall off right after.
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