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Egn4r R4nge
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Posts posted by Egn4r R4nge
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Quests for addys and dt of course, hardest stats will be 65 cooking, 48 agi, and 53 thieving, but I could give you advice on training those if you want (ive done it like 5 times).
heres a guide
http://www.pure-warfare.com/forums/index.php?showtopic=717
If you plan on joining a clan then add 57 woodcutting to the stats you need
Train your range 5-10 lvls higher than your str when you go 60 atk so your combat isnt messed up
Dt will get you 11 prayer and avas would get you 12, so if you want to stay 1 prayer than dont do those
if you have any questions add me: Egnar
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45 or if you're range/mage based go for 99.
I want to stay in a pure defence level
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Cant stand looking at 2 def, any suggestions?
Things I cannot do:
1 def: obviously too late
10 def: doesnt appeal to me since I have a 13 def pure
13 def: done it
25 def: done it
if I cannot decide then ill probably sell it on sythe
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I personally like names spelled backwards that sound cool, my pures name is Egnar
:)
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Nice, add me: Egnar
I think I remember you from a past clan
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good effort, but you got the ratio of str+atk lvl to range lvl wrong, it should be 1.5x range lvl = str + att lvls
As i stated in the post, I didnt use the "best" stats for either of the two builds, i used standard builds that are most commonly used among pures. most range/2h keep str and range very close, while range/mage keep rng and mage very close. if i were to use the absolute best numbers for one class then it would require me to use the very best numbers for the other, which would make it EXTREMELY difficult to find a common combat lvl
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F2P in Depth Analysis, Range/2h vs Range/Mage
Welcome to my analysis of F2P pures. This post will cover the comparison of range/2h to range/mage. Back in the day, when people pked at East Varrock wild, range/mage was very popular. For some reasons, nowadays they are rarely used. I was curious on why and did some research, here are my results.
Range/2h
pros:
-Reliable 2h hits
-Unstoppable when skilled
cons:
-More training
-Bigger losses for deaths
-Gets weaker as the fight progresses
Range/Mage
Pros:
-Fast training
-Cheap deaths
-No need for pots
-Ranged KO
Cons:
-Unreliable mage hits due to dhide lowering magic
-Runes
As you can see, both sides have their strengths and weaknesses. Now for the numbers. I made the combat levels the absolute closest that they could get.
Range/2h:, I used the most commonly used numbers for the stats.
LVL 3
Max: 21.71
Range: 16.41
Atk: 1
Str:10
Rng: 10
Hp: 13
Cmb: 8.375
Max: 35.94
Rng: 28.5
Atk: 10
Str: 20
Rng: 20
Hp: 20
Cmb: 15.0
Max: 58.13
Rng: 43.63
Atk: 20
Str: 30
Rng: 30
Hp: 28
Cmb: 23.5
Max: 79.65
Rng: 62.41
Atk: 30
Str: 40
Rng: 40
Hp: 38
Cmb: 32.5
Max: 110.09
Rng: 77.25
Atk: 40
Str: 50
Rng: 50
Hp: 47
Cmb: 41.25
Max: 159.13
Rng: 92.09
Atk: 40
Str: 60
Rng: 60
Hp: 56
Cmb: 46.75
Max: 185
Rng: 106.94
Atk: 40
Str: 70
Rng: 70
Hp: 66
Cmb: 52.5
Max: 210.88
Rng: 121.78
Range/Mage, non hp training methods will be used for magic of course.
LVL 3
Max: 20
Range: 16.41
Rng: 11
Mage: 11
Hp: 12
Cmb: 8.45
Max: 60
Rng: 29.75
Rng: 22
Mage: 22
Hp: 16
Cmb: 14.975
Max: 90
Rng: 46.31
Rng: 35
Mage: 35
Hp: 25
Cmb: 23.4
Max: 120
Rng: 69.83
Rng: 48
Mage: 48
Hp: 37
Cmb: 32.9
Max: 140
Rng: 89.13
Rng: 59
Mage: 59
Hp: 48
Cmb: 40.85
Max: 160
Rng: 105.45
Rng: 67
Mage: 67
Hp: 55
Cmb: 46.5
Max: 160
Rng: 117.33
Rng: 75
Mage: 75
Hp: 63
Cmb: 52.4
Max: 160
Rng: 129.2
To make the numbers easier to read, I put them into graphs. The numbers were averaged then rounded to make the graph easier to understand.
Here we have the graph for the KO (2h or magic blast). As you can see, magic will out damage melee greatly until level 41.
Next up we have the max hits for range. Of course the range/mage will have higher range hits.
Finally, the most important graph, the max combo (range + KO). As before, range/mage will out damage range/2h up until the 40s.
Conclusion, TL;DR:
Range/mage can dominate the early levels. If you are intending to level your pure into the 50s, go for range/2h. Surprisingly, due to the high range on the range/mage, it can still be "viable" up until level 50 or so, but it will start to fall off right after.
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cs pride
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takes some getting used to..
Which defence level is best
in Questions
Posted
already made a 25 def account for that, wouldnt go higher than that since they wont take me unless i have turmoil :/