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Egn4r R4nge

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Posts posted by Egn4r R4nge

  1. Quests for addys and dt of course, hardest stats will be 65 cooking, 48 agi, and 53 thieving, but I could give you advice on training those if you want (ive done it like 5 times).

    heres a guide

    http://www.pure-warfare.com/forums/index.php?showtopic=717

    If you plan on joining a clan then add 57 woodcutting to the stats you need

     

    Train your range 5-10 lvls higher than your str when you go 60 atk so your combat isnt messed up

     

    Dt will get you 11 prayer and avas would get you 12, so if you want to stay 1 prayer than dont do those

     

    if you have any questions add me: Egnar

     

  2. Cant stand looking at 2 def, any suggestions?

    Things I cannot do:

    1 def: obviously too late

    10 def: doesnt appeal to me since I have a 13 def pure

    13 def: done it

    25 def: done it

     

    if I cannot decide then ill probably sell it on sythe

  3. good effort, but you got the ratio of str+atk lvl to range lvl wrong, it should be 1.5x range lvl = str + att lvls

     

    As i stated in the post, I didnt use the "best" stats for either of the two builds, i used standard builds that are most commonly used among pures. most range/2h keep str and range very close, while range/mage keep rng and mage very close. if i were to use the absolute best numbers for one class then it would require me to use the very best numbers for the other, which would make it EXTREMELY difficult to find a common combat lvl

  4. F2P in Depth Analysis, Range/2h vs Range/Mage

     

    Welcome to my analysis of F2P pures. This post will cover the comparison of range/2h to range/mage. Back in the day, when people pked at East Varrock wild, range/mage was very popular. For some reasons, nowadays they are rarely used. I was curious on why and did some research, here are my results.

     

    Range/2h

     

    pros:

    -Reliable 2h hits

    -Unstoppable when skilled

     

    cons:

    -More training

    -Bigger losses for deaths

    -Gets weaker as the fight progresses

     

    Range/Mage

     

    Pros:

    -Fast training

    -Cheap deaths

    -No need for pots

    -Ranged KO

     

    Cons:

    -Unreliable mage hits due to dhide lowering magic

    -Runes

     

     

     

    As you can see, both sides have their strengths and weaknesses. Now for the numbers. I made the combat levels the absolute closest that they could get.

     

    Range/2h:, I used the most commonly used numbers for the stats.

     

    LVL 3

    Max: 21.71

    Range: 16.41

     

    Atk: 1

    Str:10

    Rng: 10

    Hp: 13

    Cmb: 8.375

    Max: 35.94

    Rng: 28.5

     

    Atk: 10

    Str: 20

    Rng: 20

    Hp: 20

    Cmb: 15.0

    Max: 58.13

    Rng: 43.63

     

    Atk: 20

    Str: 30

    Rng: 30

    Hp: 28

    Cmb: 23.5

    Max: 79.65

    Rng: 62.41

     

    Atk: 30

    Str: 40

    Rng: 40

    Hp: 38

    Cmb: 32.5

    Max: 110.09

    Rng: 77.25

     

    Atk: 40

    Str: 50

    Rng: 50

    Hp: 47

    Cmb: 41.25

    Max: 159.13

    Rng: 92.09

     

    Atk: 40

    Str: 60

    Rng: 60

    Hp: 56

    Cmb: 46.75

    Max: 185

    Rng: 106.94

     

    Atk: 40

    Str: 70

    Rng: 70

    Hp: 66

    Cmb: 52.5

    Max: 210.88

    Rng: 121.78

     

     

    Range/Mage, non hp training methods will be used for magic of course.

     

    LVL 3

    Max: 20

    Range: 16.41

     

    Rng: 11

    Mage: 11

    Hp: 12

    Cmb: 8.45

    Max: 60

    Rng: 29.75

     

    Rng: 22

    Mage: 22

    Hp: 16

    Cmb: 14.975

    Max: 90

    Rng: 46.31

     

    Rng: 35

    Mage: 35

    Hp: 25

    Cmb: 23.4

    Max: 120

    Rng: 69.83

     

    Rng: 48

    Mage: 48

    Hp: 37

    Cmb: 32.9

    Max: 140

    Rng: 89.13

     

    Rng: 59

    Mage: 59

    Hp: 48

    Cmb: 40.85

    Max: 160

    Rng: 105.45

     

    Rng: 67

    Mage: 67

    Hp: 55

    Cmb: 46.5

    Max: 160

    Rng: 117.33

     

    Rng: 75

    Mage: 75

    Hp: 63

    Cmb: 52.4

    Max: 160

    Rng: 129.2

     

    To make the numbers easier to read, I put them into graphs. The numbers were averaged then rounded to make the graph easier to understand.

     

    Here we have the graph for the KO (2h or magic blast). As you can see, magic will out damage melee greatly until level 41.

    2vtulqc.jpg

     

    Next up we have the max hits for range. Of course the range/mage will have higher range hits.

    11hc6zn.jpg

     

    Finally, the most important graph, the max combo (range + KO). As before, range/mage will out damage range/2h up until the 40s.

    2cxhtg8.jpg

     

     

    Conclusion, TL;DR:

    Range/mage can dominate the early levels. If you are intending to level your pure into the 50s, go for range/2h. Surprisingly, due to the high range on the range/mage, it can still be "viable" up until level 50 or so, but it will start to fall off right after.

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