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Zaney

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Posts posted by Zaney

  1. Sorry for my wording =c. I wasn't implying you as a bad pker! Just from the vids ive seen (I do enjoy watching these accs pk), the skill of pkers hasn't been amazing...

     

    Pick up a style of pking and you'll prob go far. Would like to see a vid from you after maxing, if your planning on it =P

     

    I accept the truth I am haha.

  2. Account wise, they're unique

     

    Although most reset prods ive seen arent any good at pking. Generally im more impressed by how people use their accs rather than what their stats are

     

    I admit that I'm not too great at pking but thats only because the hop from 99 defence to 10 defence is very strange.. Give it time and I'll learn again i guess lol.

  3. Would have no problem seeing you attack me with b gloves @ 10 def.

     

    There just so happens to be clans that bring 45 def zerks, put them in pure gear and claim them to be reset, Luckily jagex shows 30-99 def on hiscores now so it requires less effort to check and make sure.

     

    Nice account.

     

    I actually saw a couple of those today at a mini. Autowin :D

  4. Jagex should just start perm banning all botters instead of rolling back because in some cases rolling back makes the account better and worth more like yours lol.

     

    Ehhh its worth roughly the same at the moment but when it becomes maxed it will be close to 800$

     

     

    Before Pic

    11i1ueb.png

  5. gildedaltaricon.png Zaney's Guide to Gilded Altar Training gildedaltaricon.png

     

     

    - Requirements -

    -75 Construction (Or 68 see *)

    -Wealth

    -PoH

    -Gilded Altar

     

     

    - Basic Altar Info -

     

     

    Like any altar, it can be used to recharge prayer. When bones are used with the altar, a 250% prayer experience point bonus is given over the normal experience gained by burying bones. Incense burners contribute to greater bonuses. With one burner lit a 300% experience bonus, when both are lit it gives 350%. All incense burners give the same amount of experience. To build a gilded altar, the player needs 75 Construction, two marble blocks, four gold leaves, two bolts of cloth, a hammer and a saw. The total cost to buy all the materials for the altar is 1,170,700 coins.

     

     

    *The gilded altar can be constructed as early as level 68, by using a crystal saw (Obtained during the Eyes of Glouphrie quest, it allows you to build things 3 additional levels above your own level) and spicy stew (this may possibly increase your level +5). In order to receive the +5 Construction bonus you must use three orange spices per stew. Note that although +6 boost is technically possible it is extremely rare; a +6 boost would stack with the crystal saw for a +9 Construction bonus. Furthermore a +5 bonus is not guaranteed either, and may take several attempts to get. Another option is getting 69 construction and drinking PoH tea (from teak shelves 2), which combined with the crystal saw gives a total boost of +6. The advantage of this method is that the tea boost is certain, as opposed to the stew.

     

     

    - Bank Setup -

     

     

    To maximize your experience per hour (Exp/Ph) you will need to have a separate tab for doing this in your bank. The order does not matter but the items in it do. You will need Marrentill, House Telly Tabs, Tinderbox, Bones, and Rings of Dueling(8). If you plan to do a lot of bones then you will need many Tabs, Rings, and Herbs. Your bank should look something like this -

    bankarrangement.png

     

     

    - Inventory/Gear -

     

     

    The inventory and gear are also something that can help increase experience per hour. Your gear can be anything you want since you wont be running very far. The only required item you wear is a Ring of Dueling.

     

    gear.png

     

    The inventory should look similar to this to minimize your effort and to make your inventory look organized. The first row should have your essential items, Telly Tabs, Tinderbox, and 2 Marrentills. You want the two herbs on top so you can do a quick check before you telly to your house and find you only have 1 instead of 2. They are used for lighting the incense burners, which when both lit, give an extra 350% more exp per bone.

     

    inventoryin.png

     

    - House Setup -

     

     

    Your house should also be arranged properly to help. As long as you have a portal room linked to your altar you'll be golden. This saves you time from running extra to your altar room across the house. If you don't want to use Rings of Dueling then you could attach a portal room or a room with a glory for teleporting once finished with the bones.

     

    housesetup.png

     

     

    - Method -

     

     

    Once you have your gear correct, and house/bank setup you can begin. First go to your tab with everything in it. Then withdraw all but one House Telly Tabs, 1 Tinderbox, 2 Marrentills, and then withdraw all Bones. The 2 Marrentills are for lighting your incense burners which will give you 350% more exp per bone when both lit. Your inventory should be filled and you are ready to go. Click on your House tab then go to your portal room and light both burners. Once both burners are lit right click your bones and select use on altar then choose the option to "Make All"

     

    offerbones.png

     

    Now wait until your character has finished offering all of the bones in your inventory. If you chose to bring a familiar take the bones out of it and use those too. Finally use your Ring of Dueling to teleport to Castle Wars then begin the process again!

     

    ____________________________________________

     

    icebarrage.pngZaney's Guide to Bursting/Barraging on A Pure iceburst.png

    prayericon.pngZaney's Guide To Prayer Bonus/Drains prayericon.png

    redchinchompa.pngZaney's Guide to Chinning on A Pure redchinchompa.png

    gildedaltaricon.pngZaney's Guide to Gilded Altar Training gildedaltaricon.png

    magicbox.pngGuide to Protecting Items Nearly Anywhere magicbox.png

     

  6. prayericon.png Zaney's Guide To Prayer Bonus/Drains prayericon.png

    In this guide I'll try to explain how you can calculate the prayer drain/prayer pots, so you can find out how long you can stay at Aviansies, Zammy Warriors, Bandits etc.

     

     

    - Prayer Summary -

     

     

    Prayer is often used by Pures, who have the acquired level, to beat high level monsters or players, that would otherwise rip through their low defense. Using a Prayer spell drains the player's Prayer energy at varying speeds, and once this energy is depleted, Prayers can no longer be used; therefore, use of any and all Prayers is temporary. To slow the rate of drain, players may equip items that add Prayer bonuses, such as a blessed holy symbol or priest robes, which reduces the drain rate by increasing Prayer bonuses. Increasing Prayer level does not reduce the drain rate of prayers. Once the player's Prayer points reaches zero, all Prayers will deactivate and no Prayers will be able to be in use until the player recharges their Prayer points, through various mediums. Your prayer level will drain slowly or fast, depending on what prayers you have activated, here is a list of the regular prayers and how they drain.

     

     

    - Normal PrayerBook -

     

     

    Players can also use some Prayers at the same time with others, though doing so will compound the drain rate of these Prayers. Some Prayers cannot be used simultaneously and are marked in the table with the same background color. For example, activating the Smite Prayer while the Protect From Melee Prayer is active will automatically deactivate Protect from Melee as they are incompatible Prayers.

     

    thickskin.pngThick Skin - 1 point per 12 seconds

    burstofstrength.gifBurst of Strength - 1 point per 12 seconds

    clarityofthought.gifClarity of Thought - 1 point per 12 seconds

    sharpeye.gifSharp Eye - 1 point per 12 seconds

    mysticwill.gifMystic will - 1 point per 12 seconds

    rockskin.gifRock skin - 1 point per 6 seconds

    supermanstrength.gifSuperhuman strength - 1 point per 6 seconds

    improvedreflexes.gifImproved reflexes - 1 point per 6 seconds

    rapidrestore.gifRapid restore - 1 point per 26 seconds

    rapidheal.gifRapid heal - 1 point per 18 seconds

    protectitemsprayer.pngProtect item - 1 point per 18 seconds

    eagleeye.pngHawk eye - 1 point per 6 seconds

    mysticlore.gifMystic lore - 1 point per 6 seconds

    rockskin.gifSteel skin - 1 point per 3 seconds

    supermanstrength.gifUltimate strength - 1 point per 3 seconds

    improvedreflexes.gifIncredible reflexes - 1 point per 3 seconds

    protectfromsummoning.gifProtect from summoning - 1 point per 3 seconds

    protectionfrommagic.pngProtect from magic - 1 point per 3 seconds

    protectionfromranged.pngProtect from ranged - 1 point per 3 seconds

    protectionfrommelee.pngProtect from melee - 1 point per 3 seconds

    eagleeye.pngEagle eye - 1 point per 3 seconds

    mysticmight.gifMystic might - 1 point per 3 seconds

    retribution.pngRetribution - 1 point per 12 seconds

    redemptiona.gifRedemption - 1 point per 6 seconds

    smite.pngSmite - 1 point per 2 seconds

    chivalry.pngChivalry - 1 point per 1.5 second

    rapidrenewal.pngRapid renewal - 1 point per 2.5 seconds

    piety.pngPiety - 1 point per 1.8 second

    rigourp.pngRigour - 1 point per 2 seconds

    augury.pngAugury - 1 point per 1.8 second

     

     

    - Ancient Curse PrayerBook -

     

     

    These are only available to members. Similar rules from the regular Prayer list apply: Sap Curses cannot be used with leech curses. Deflect Curses cannot be used together, except Deflect Summoning can be used with another Deflect Curse.

     

    protectitem.gifProtect Item - 1 point every 18 seconds

    sapwarrior.gifSap Warrior - 1 point every 2.4 seconds

    sapranger.gifSap Ranger - 1 point every 2.4 seconds

    sapmage.gifSap Mage - 1 point every 2.4 seconds

    sapspirit.gifSap Spirit - 1 point every 2.4 seconds

    berserkerb.gifBerserker - 1 point every 18 seconds

    deflectsummoningd.gifDeflect Summon - 1 point every 3 seconds

    deflectmagic.gifDeflect Magic - 1 point every 3 seconds

    deflectmissiles.gifDeflect Missiles - 1 point every 3 seconds

    deflectmelee.gifDeflect Melee - 1 point every 3 seconds

    leechattack.gifLeech Attack - 1 point every 3.6 seconds

    leechranged.gifLeech Range - 1 point every 3.6 seconds

    leechmagic.gifLeech Magic - 1 point every 3.6 seconds

    leechdefence.gifLeech Defense - 1 point every 3.6 seconds

    leechstrength.gifLeech Strength - 1 point every 3.6 seconds

    leechenergy.gifLeech Energy - 1 point every 3.6 seconds

    leechspecialattack.gifLeech Special Attack - 1 point every 3.6 seconds

    wratho.gifWrath - 1 point every 12 seconds

    soulsplit.gifSoulSplit - 1 point every 2.0 seconds

    turmoil.gifTurmoil - 1 point every 2.0 seconds (3.0 seconds with Castle Wars Halo equipped)

     

    - Prayer Drain Calculations -

     

     

    These are the prayer drain rates without any prayer bonus, with prayer bonus you can calculate like this:

     

    A player has a drain rate of 2 points per 3 seconds, if that player equips prayer Armour to get a prayer bonus of 20 the the prayer is slowed by 0.035 * 20 = 0.7

     

    Therefore the drain rate will become 3 * (2 + 0.7) = 2 points per 8.1 seconds or 1 point per 4.05 seconds.

     

    This might seem advanced, just keep in your head that the formulas will always be 0.035*Prayer bonus

     

    As you would pray range for Aviansies you would need a total of 705.88 prayer points (If you are praying Protect Range only and wearing 20 prayer bonus)

     

    The prayer potion formula is a bit easier; 7 + (Prayer level / 4)

     

    So if you had 43 prayer, you could get 17.75 prayer points restored by 1 dose of a prayer potion.

     

    ____________________________________________

     

    icebarrage.pngZaney's Guide to Bursting/Barraging on A Pure iceburst.png

    prayericon.pngZaney's Guide To Prayer Bonus/Drains prayericon.png

    redchinchompa.pngZaney's Guide to Chinning on A Pure redchinchompa.png

    gildedaltaricon.pngZaney's Guide to Gilded Altar Training gildedaltaricon.png

    magicbox.pngGuide to Protecting Items Nearly Anywhere magicbox.png

     

     

    Another guide brought to you by Zaney =) Please leave comments/suggestions/Ratings!

  7. magicbox.png Zaney's Guide to Protecting Items Nearly Anywheremagicbox.png

     

    Requirements

    -71 Hunter

    -Magic Box

    -Beads

    -Membership

     

     

    Summary

     

     

    Imp-in-a-box can be used by right-clicking on one and choosing "Bank Imp-in-a-box", then a window will come up where the items to be sent to the bank can be selected (Be careful to not click twice quickly, because items can move after clicking on the first one). Alternatively, simply use an item on the box for it to be sent to your bank. This method is a quick way for players with higher hunter levels to quickly bank items in for example PvP areas. Note that when the box can be used to send two items to the bank it will be labeled Imp-in-a-box (2); when one has already been used, it will be labeled Imp-in-a-box (1) and when both have been used, and it will revert to Magic box. The Imp-in-a-box can also deposit Quest items that are normally not able to be transported by a familiar.

     

     

    How to Get the Magic Boxes Filled

     

    imparea.png

     

    The easiest places to fill the boxes are north of Yanille. There are 4 imps that spawn every 30 seconds so it is very quick to fill up your boxes. It only takes 1 imp to fill a box so you do not need 2 per box. Try keeping your traps moderately spread and remember to bait them with a bead as that attracts imps to them. Once you have your boxes filled your ready for the next step. The red dots on the map are the spawn points. Try setting the traps in the open areas where it’s easy for the imps to get to your inventory should look similar to the one below while hunting.

    supplys.png

     

     

    How to Save Your Items

     

     

    First off you have to sacrifice one of your inventory spaces. Second this will NOT protect items on death so you will have to bank it before you die! What I advise is to spec with your expensive weapon then deposit it. This works when you are skulln.png so you can potentially keep 3 items on your death by depositing them midst fight and using protect item. It does NOT work past level 30 wilderness though so try fighting below that level.

     

    pastlevel30message.png

     

    There are two ways you can deposit the item. By opening the menu and selecting the item you want deposited or using the item on the box. The opening manually is not practical while pking so I wouldn’t advise doing it that way. Using the item on the box is much more reliable. The imp will take it as soon as you use the item so if you are running from someone and trying to tank them you can deposit your expensive items while running away from your attacker. This works while you are in combat, skulled, or even just standing there.

     

     

    Directly Using the Item

     

     

    howtodeposititems.png

    deposititem.png

     

     

    Selecting an item from your inventory

     

     

    manualdeposit.png

     

    Depositing items uses 1 use from the magical box each time. Once the box is out then it is useless until refilled. You can use this to transfer ANY item to the bank. Including lent items, Quest items, and Expensive items.

     

    ____________________________________________

     

    icebarrage.pngZaney's Guide to Bursting/Barraging on A Pure iceburst.png

    prayericon.pngZaney's Guide To Prayer Bonus/Drains prayericon.png

    redchinchompa.pngZaney's Guide to Chinning on A Pure redchinchompa.png

    gildedaltaricon.pngZaney's Guide to Gilded Altar Training gildedaltaricon.png

    magicbox.pngGuide to Protecting Items Nearly Anywhere magicbox.png

     

    Brought to you by, Zaney

    Please post Questions/Comments/Suggestions!

     

  8. icebarrage.pngZaney's Guide to Bursting/Barraging on A Pureiceburst.png

     

    This guide will show you the gear,inventory,location, and how to multiply your skeletons. You can also use this guide if you are a main you just need to modify your gear a little then you'll be golden.

     

     

    Requirements

    • Started Monkey Madness
    • Lots of Wealth
    • 70 Magic / 94 Magic
    • 45 Prayer

     

     

    About Bursting/Barraging

     

    Ice Burst is a combat spell that requires a Magic level of 70. It deals up to 220 life points per hit. You need to complete Desert Treasure quest to unlock the Ancient Magicks spellbook. It will freeze the player's target and any targets standing on an adjacent square to your target, including diagonals. The targets will be unable to move for 10 seconds. It is worth noting that this spell can damage a maximum of 9 squares with targets in them per cast. Ice Barrage is the second strongest spell in the game, after Miasmic Barrage. It requires a magic level of 94 and can do a maximum damage of 300 life points with no bonuses. A successful Ice Barrage will freeze enemies for 20 seconds, however if someone is already frozen, the effect of freezing will not stack. If you freeze someone, then ice barrage again, it will appear as a small sphere with light blue stars falling from it

     

    How To Get There

     

    • Traveling via Daero at the first floor of the Grand Tree (East next to Blurberry) to using Waydar Crash Island, and then sailing to Ape Atoll with Lumdo.
       
    • The teleportation spell Teleport to Ape Atoll, requiring level 64 Magic (after completing the King Awowogei part of Recipe for Disaster).
       
    • Teleporting to the Agility course using the fairy ring code C-L-R (after completing Fairy Tale III). A small ninja monkey greegree is required to get through the log shortcut to the agility course and the rest of the island.

    mapvv.png

    This map shows the entire dungeon you will be going through. If you somehow manage to get lost just refer back to this map to help find where you are. The first red square is commonly called 'Spot 1', the second one is 'Spot 2', and the third one is 'Spot 3. This guide is going to show you how to chin at spot 3 which is the easiest and most experience.

     

    Gear and Inventory

     

    gear1w.png

     

    This is an example of maxed pure gear. Technically pures can't wear barrows gloves but this is my reset prod so i had them on anyway. Pures can alternatively wear their highest RFD gloves.

     

    This will show you alternatives from maxed to lowest.

     

    Headgear: Any mitre

    Amulet: Amulet of Fury > Glory > Amulet of Magic

    Cape: God Cape > FireCape

    Weapon: Ancient Staff > Master Wand

    Shield: Mages Book > God Book

    Chest: God Robe Top > Ghostly Robes > Monk Robe

    Legs: God Robe Bottom > Ghostly Robes > Monk Robe

    Boots: Wizard Boots > Ghostly Boots

    Gloves: Barrows Gloves > RFD Gloves

    Ring: Ring of Life (For your first few times) > Seers' Ring

     

    gear2.png

     

    This is considered max gear for pures. It has a high magic bonus as well as a good prayer bonus. You can substitute gear as you want but you want to keep good prayer bonus along with magic.

     

    inventoryr.png

     

    Inventory:

    First Row - 4 Magic Potions(4)

    Second Row - Shark - Super Antipoison(4) - GreeGree - 1-Click Telly

    Rest - 16 Prayer Potions(4)

    Final Row - Chaos Rune - Water Rune - Death Rune - Blood Rune

     

    Magic potions boost 5 levels. If you repot when you are at2 points boost left and are using Mystic Might prayer then you should run out of prayer potions at the same time as range. The blood runes are so you can cast Blood Burst which heals you. The shark is for emergency's. The spikes and spiders in the dungeon poison you so antipoison is a must. GreeGree is optional but allows you to logout. One click telly is essential for leaving and emergency.

     

    Attack Style

     

    attackstyle.png

     

    While you are bursting/barraging make sure you have auto retaliate on so you don't staff bash and gain unwanted experience! If you want to keep yourself from getting bored you could keep clicking but i highly advise against that.

     

    Prayer

     

    prayers.png

     

    Use the normal prayer book as the curses have less bonus then the normal one. Mystic Might gives you a 15% increase to your range and is strongly recommended. Curses do not work as well here because they take time to get to their full boost and by the time they do the skeleton is dead making them always be at 10% range boost equivalent to Mystic Lore in the normal prayer book. Protect from Melee is an absolute MUST. The skeletons you will be fighting here are level 142's and using this method you will have 9+ on you at the same time. Always watch your prayer here as if it drops and you have low defense your good as dead.

     

     

    How to Burst/Barrage

     

    moving.png

     

    Red is the starting spot.

    Green is the switch spot.

     

    When you first arrive to your spot if it is not already taken then there will be 4 skeletons wandering around the cave. If you are using a greegree they will not attack but if you are not they will become hostile. When you are ready go to human mode and start attacking them. Make sure to pot up and turn on Protect from Melee. Attack the center one so you are fully using the bursts 3x3 attack range. Once you kill 2 of the 4 move to the 'switch spot'.

    moving.png

     

    Now continue killing the rest. Now the fun part, the bones on the ground allow the skeletons to come back to life and fight again. You should now have 5 skeletons since there is a bone that always spawns on the 'start' spot. Keep repeating and spreading the bones around so you get a nice group with multiple skeletons stacked ontop of eachother. You should start to have a group. When your finally doing good and made good progress through your trip you should be able to right click your skeletons and see something similar to this

    10count.png

     

    Notes

    • You will need to keep moving and 'spreading' the bones out as you kill them so you can keep your 3x3 attack grid going strong.
    • Always, always! Watch your prayer you can die very easily from being distracted.
    • If someone comes to your world don't flame them, ask them to hop nicely, odds are they will.
    • Questers are your biggest nightmare here. They will run through your skeletons and mess up everything. All you have to do is cast your spell at all the far/wandering ones and then go back to the 'start spot' then wait for them to come then go to the 'switch spot'.

     

    How to Figure Out Experience

     

    To figure out your experience gained per burst/barrage, and cost per experience you just need to do some simple math.

     

    Experience per Burst/Barrage -

     

    ~ 40 + 0.2 per LP of damage done ~

    ~ 52 + 0.2 per LP of damage done ~

     

    1. Find out your total experience gained. (Use Runetracker)
    2. Subtract the amount of bursts you started with by the amount you have now.
    3. Divide your experience gained by 40(For Burst) or 52(For Barrage).
    4. Now you have your base experience per burst. Now divide that by 10.
    5. You now have total experience gained.

    Example:

    256,000 Experience Gained

    256,000/52 = 4923

    4,923/10 = 492.3 Experience per Burst

     

    Cost per Experience -

     

    ~ Ice Burst costs 1,146 coins per cast ~

    ~ Ice Barrage costs 2,568 coins per cast ~

     

    1. Find out the price of the Spell (All Runes Combined = Total)
    2. Divide the cost of them by the experience gained each.
    3. Now you have your cost per experience.

    Example:

    1146gp Each

    1146/492.3 = 2.3GP per Experience.

     

    ____________________________________________

     

    icebarrage.pngZaney's Guide to Bursting/Barraging on A Pure iceburst.png

    prayericon.pngZaney's Guide To Prayer Bonus/Drains prayericon.png

    redchinchompa.pngZaney's Guide to Chinning on A Pure redchinchompa.png

    gildedaltaricon.pngZaney's Guide to Gilded Altar Training gildedaltaricon.png

    magicbox.pngGuide to Protecting Items Nearly Anywhere magicbox.png

     

    Feel Free to post any questions/comments. Tell me how i did since this is my second time ever making a guide =)

  9. redchinchompa.png Zaney's Guide to Chinning on A Pure redchinchompa.png

     

    This guide will show you the gear,inventory,location, and how to multiply your skeletons. You can also use this guide if you are a main you just need to modify your gear a little then you'll be golden.

     

     

    Requirements

    • Started Monkey Madness
    • Wealth
    • 55+ Range (75+ Recommended)
    • 44 Prayer

     

     

    About Chinning

     

    Red chinchompas are multi-target stackable Ranged weapons requiring level 55 to use. The red chinchompa's are thrown like darts or throwing knives however, it explodes on impact. They can hit up to 9 targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and ava's accumulator does not return them. Also you can start chinning as early as level 75 range and not be wasteing your money. Any lower is questionable but at level 75 you can earn 135-155k experience per hour.

     

    Note: If you die with red chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved.

     

     

    How To Get There

     

    • Traveling via Daero at the first floor of the Grand Tree (East next to Blurberry) to using Waydar Crash Island, and then sailing to Ape Atoll with Lumdo.
       
    • The teleportation spell Teleport to Ape Atoll, requiring level 64 Magic (after completing the King Awowogei part of Recipe for Disaster).
       
    • Teleporting to the Agility course using the fairy ring code C-L-R (after completing Fairy Tale III). A small ninja monkey greegree is required to get through the log shortcut to the agility course and the rest of the island.

    mapvv.png

    This map shows the entire dungeon you will be going through. If you somehow manage to get lost just refer back to this map to help find where you are. The first red square is commonly called 'Spot 1', the second one is 'Spot 2', and the third one is 'Spot 3. This guide is going to show you how to chin at spot 3 which is the easiest and most experience.

     

    Gear and Inventory

     

    gearj.png

     

    This is an example of maxed pure gear. Technically pures can't wear barrows gloves but this is my reset prod so i had them on anyway. Pures can alternatively wear their highest RFD gloves or just use spikey vambs.

     

    This will show you alternatives from maxed to lowest.

     

    Headgear: Any mitre > Robin > Coif

    Amulet: Amulet of Ranging > Amulet of Fury > Amulet of Accuracy

    Cape: Firecape > Ava's Accumulator > Ava's Attractor

    Weapon: Red Chinchompa > Gray Chinchompa

    Shield: Unholy Book > Book of Balance > Holy Book

    Chest: Prayer Robes > Leather Chest

    Legs: Black D'hide Chaps > Red D'hide Chaps

    Boots: Ranger boots > Frog-Leather Boots

    Gloves: Barrows Gloves > Black Spikey Vambs > RFD Gloves

    Ring: Ring of Life (For your first few times) > Archers Ring

     

    gear2.png

     

    This is considered max gear for pures. It has a high range bonus aswell as a good prayer bonus. You can substitute gear as you want but you want to keep good prayer bonus along with range.

     

    inventoryx.png

     

    Inventory:

    First Row - 4 Ranging Potions(4)

    Second Row - Rocktail - Super Antipoison(4) - GreeGree - 1-Click Telly

    Rest - 20 Prayer Potions(4)

     

    Ranging potions boost 11 levels. If you repot when you are at 6 points boost left and are using Eagle Eye prayer then you should run out of prayer potions at the same time as range. The rocktail is for emergencys. The spikes and spiders in the dungeon poison you so antipoison is a must. GreeGree is optional but allows you to logout. One click telly is essential for leaving and emergencys.

     

    Attack Style

     

    attackstyle.png

     

    The most common arguement about chinning is what attack style to use. There are three attack styles, short, medium and long fuse. Medium has the attacking speed of "rapid" and is faster than short and long fuse. The speed of red chinchompas is the same as a shortbow.

     

    Prayer

     

    prayers.png

     

    Use the normal prayer book as the curses have less bonus then the normal one. Using Eagle Eye gives you a 15% increase to your range and is strongly recommended. Curses do not work aswell here because they take time to get to their full boost and by the time they do the skeleton is dead making them always be at 10% range boost equivlent to Hawk Eye in the normal prayer book. Protect from Melee is an absolute MUST. The skeletons you will be fighting here are level 142's and using this method you will have 9+ on you at the same time. Always watch your prayer here as if it drops and you have low defence your good as dead.

     

     

    How to Chin

     

    spotsl.png

     

    Red is the starting spot.

    Green is the switch spot.

     

    When you first arrive to your spot if it is not already taken then there will be 4 skeletons wandering around the cave. If you are using a greegree they will not attack but if you are not they will become hostile. When you are ready go to human mode and start attacking them. Make sure to pot up and turn on Protect from Melee. Attack the center one so you are fully using the chins 3x3 attack range. Once you kill 2 of the 4 move to the 'switch spot'.

    movingz.png

     

    Now continue killing the rest. Now the fun part, the bones on the ground allow the skeletons to come back to life and fight again. You should now have 5 skeletons since there is a bone that always spawns on the 'start' spot. Keep repeating and spreading the bones around so you get a nice group with multiple skeletons stacked ontop of eachother. You should start to have a group. When your finally doing good and made good progress through your trip you should be able to right click your skeletons and see something similar to this

    10count.png

     

    Notes:

    • You will need to keep moving and 'spreading' the bones out as you kill them so you can keep your 3x3 attack grid going strong.
    • Always, always! Watch your prayer you can die very easily from being distracted.
    • If someone comes to your world don't flame them, ask them to hop nicely, odds are they will.
    • Questers are your biggest nightmare here. They will run through your skeletons and mess up everything. All you have to do is throw your chin at all the far/wandering ones and then go back to the 'start spot' then wait for them to come then go to the 'switch spot'.

     

    How to Figure Out Experience

     

    To figure out your experience gained per chin, and cost per experience you just need to do some simple math.

     

    Experience per Chinchompa -

    1. Find out your total experience gained. (Use Runetracker)
    2. Subtract the amount of chinchompas you started with by the amount you have now.
    3. Divide your experience gained by the amount of chinchompas used.
    4. Now you have your experience per chin used.

    Example:

    256,000 Experience Gained

    1,500-308 = 1,192 Used

    256,000/1,192 = 214 Experience per Chinchompa

     

    Cost per Experience -

    1. Find out the price of the chinchompas.
    2. Divide the cost of them by the experience gained each.
    3. Now you have your cost per experience.

    Example:

    756gp Each

    765/214 = 3.5gp Each Experience

     

    ____________________________________________

     

    icebarrage.pngZaney's Guide to Bursting/Barraging on A Pure iceburst.png

    prayericon.pngZaney's Guide To Prayer Bonus/Drains prayericon.png

    redchinchompa.pngZaney's Guide to Chinning on A Pure redchinchompa.png

    gildedaltaricon.pngZaney's Guide to Gilded Altar Training gildedaltaricon.png

    magicbox.pngGuide to Protecting Items Nearly Anywhere magicbox.png

     

    Feel Free to post any questions/comments. Tell me how i did since this is my first time ever making a guide =)

  10. Would be amazing for staking, And like `Pure said that would own. Mains getting turned into pures whats not to love?

     

     

    Agreed. I got reset when i tried suicide botting for a perm ban so I could quit finally. Alas it didn't work out as planned lol...

  11. Theyre epic accounts but can be reported for bug abuse - happened to two of my friends who had turm/13 def. And as they've been recently caught for botting one was banned perm, the other for a limited time period.

     

    Great for pking on though, nice work on yours.

     

    I've heard of people getting reported for bug abuse aswell. To be honest just turn off Adventure Log while pking and don't quickchat anything to the person your slaughtering. Botting on a reset account is definitely not the smartest thing to do either..

  12. Whats your opinion on Reset Prods? Do you love them, hate them, or just don't care? If you love them give a reason why, and if you don't give a reason why aswell. Also if you've been reset yourself share some pictures with us. By the way don't troll or spam with useless crap to raise your postcount.

     

    statsuk.png

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