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Runescape pure Clan Realtime hiscore


holo

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There is no definite way for him to gain this information, and I give him props for doing it the way he did do it.

 

It's a nice script none the less, whether it is 100% accurate, or merely 10% accurate, it works, and no one else has done it.

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again? are you an idiot or something? lord etho please spare him :(

 

There might not be "Flaws" in the script but it's innacurate due to people having their ALOG on private and I might be wrong on this one but ALOG is for P2P users only? Therefore F2P Based clan get a disadvantage with it right?

 

Nonetheless, as I said earlier, it's an extremely nice script. Nice work to Nick & Runekas.

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There might not be "Flaws" in the script but it's innacurate due to people having their ALOG on private and I might be wrong on this one but ALOG is for P2P users only? Therefore F2P Based clan get a disadvantage with it right?

 

Nonetheless, as I said earlier, it's an extremely nice script. Nice work to Nick & Runekas.

 

Yes, there are flaws. There will always be flaws. The script does its purpose effectively, however.

 

It was, after all, made in order to show a comparison in how many kills each clan makes on other clans and to provide, automatically updating, evidence that Mayhem Makers are better — Correct me if I'm wrong.

 

The only real things which make this 'inaccurate' in any way is that the logs are for members only - this would actually give those clans with more p2p users than f2p users an advantage over other clans and as the clans this was originally focused on comparing have 90% p2p members I don't see the issue here. It will record the kills of a p2p user in both p2p and f2p, however it will not record the deaths of that user in f2p (if he dies to someone who is a f2p user, of course in both scenario's he is dying to someone of an opposing clan).

 

The other, possible, issue is the ability for people to make their log private. Why would anyone do this? So people can't see the quests they haven't done? So people can't see their exact levels?

 

---

 

Currently, looks like FOE members are dying quite easily;

clan.pngclan.png

clan.pngclan.png

 

---

Side note(s):

I noticed that Malice's has not been updated to include Carnage and Destructive Pures. it would be nice if this was done (More or less Destructive Pures as Carnage are p2p based and I don't think Malice do much of that at the moment)

 

edit: When/If the A.LOG becomes f2p, I suggest a recording of the standings and a reset so that they may be done slightly more accurately. It would be interesting and people wouldn't have to filter out information from 'before the update'.

 

(I haven't seen your code, doesn't bother me if I see it or not. My question is simple: Is there any way to record data between two set dates? example: over a weekend.)

 

Another suggestion, which may be implemented to these (though would take a bit of effort and would be tedious) would be including a clans average Kill / Death ratio. a constant calculation of all kills by that clan added up divided by the amount of times it has been recorded that a member from one of the other clans has killed a member of that clan.

Example, using clan initials in the form of ClanX-ClanY meaning ClanX killed ClanY and "KDR" is the ratio.

 

Clan X

X-Y: 30

X-Z: 20

KDR: (X-Y+X-Z)/(Y-X+Z-X) = (30+20)/(20+10) = 50/30 = 5/3 = 1.66`

 

Clan Y

Y-X: 20

Y-Z: 10

KDR: (Y-X+Y-Z)/(X-Y+Z-Y) = (20+10)/(30+20) = 30/50 = 3/5 = 0.6

 

Clan Z

Z-X: 10

Z-Y: 20

KDR: (Z-X+Z-Y)/(X-Z+Y-Z) = (10+20/20+10) = 30/30 = 1/1 = 1.0

 

[As much as I would like to see the above system implemented, I believe it would simply be too tedious and not worth the effort, it's simply an observation and example of what can be done with these kinds of things].

 

---

 

edit 2: Oh god, another edit! Putting thought to it, it seems that a complication with doing the above would be what if a clan changes their memberlist (for any reason, hacking, moving it, etc.) From what I can 'see' of this from the aesthetics is that the only viable solution would be to change the memberlist entry in every occurance of that clan. I'm not sure how you've done the code - I can only hope that you've done it right and made the memberlists a variable declared at the very beginning for such occurances.

Omni is my one. My only.
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Yes, there are flaws. There will always be flaws. The script does its purpose effectively, however.

 

It was, after all, made in order to show a comparison in how many kills each clan makes on other clans and to provide, automatically updating, evidence that Mayhem Makers are better — Correct me if I'm wrong.

 

The only real things which make this 'inaccurate' in any way is that the logs are for members only - this would actually give those clans with more p2p users than f2p users an advantage over other clans and as the clans this was originally focused on comparing have 90% p2p members I don't see the issue here. It will record the kills of a p2p user in both p2p and f2p, however it will not record the deaths of that user in f2p (if he dies to someone who is a f2p user, of course in both scenario's he is dying to someone of an opposing clan).

 

The other, possible, issue is the ability for people to make their log private. Why would anyone do this? So people can't see the quests they haven't done? So people can't see their exact levels?

 

---

 

Currently, looks like FOE members are dying quite easily;

clan.pngclan.png

clan.pngclan.png

 

---

Side note(s):

I noticed that Malice's has not been updated to include Carnage and Destructive Pures. it would be nice if this was done (More or less Destructive Pures as Carnage are p2p based and I don't think Malice do much of that at the moment)

 

edit: When/If the A.LOG becomes f2p, I suggest a recording of the standings and a reset so that they may be done slightly more accurately. It would be interesting and people wouldn't have to filter out information from 'before the update'.

 

(I haven't seen your code, doesn't bother me if I see it or not. My question is simple: Is there any way to record data between two set dates? example: over a weekend.)

 

Another suggestion, which may be implemented to these (though would take a bit of effort and would be tedious) would be including a clans average Kill / Death ratio. a constant calculation of all kills by that clan added up divided by the amount of times it has been recorded that a member from one of the other clans has killed a member of that clan.

Example, using clan initials in the form of ClanX-ClanY meaning ClanX killed ClanY and "KDR" is the ratio.

 

Clan X

X-Y: 30

X-Z: 20

KDR: (X-Y+X-Z)/(Y-X+Z-X) = (30+20)/(20+10) = 50/30 = 5/3 = 1.66`

 

Clan Y

Y-X: 20

Y-Z: 10

KDR: (Y-X+Y-Z)/(X-Y+Z-Y) = (20+10)/(30+20) = 30/50 = 3/5 = 0.6

 

Clan Z

Z-X: 10

Z-Y: 20

KDR: (Z-X+Z-Y)/(X-Z+Y-Z) = (10+20/20+10) = 30/30 = 1/1 = 1.0

 

[As much as I would like to see the above system implemented, I believe it would simply be too tedious and not worth the effort, it's simply an observation and example of what can be done with these kinds of things].

 

---

 

edit 2: Oh god, another edit! Putting thought to it, it seems that a complication with doing the above would be what if a clan changes their memberlist (for any reason, hacking, moving it, etc.) From what I can 'see' of this from the aesthetics is that the only viable solution would be to change the memberlist entry in every occurance of that clan. I'm not sure how you've done the code - I can only hope that you've done it right and made the memberlists a variable declared at the very beginning for such occurances.

There are lots of difference ways to display data like K/D ratio, clan kill count user kill count etc and I am working on it atm...

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Yes, there are flaws. There will always be flaws. The script does its purpose effectively, however.

 

It was, after all, made in order to show a comparison in how many kills each clan makes on other clans and to provide, automatically updating, evidence that Mayhem Makers are better — Correct me if I'm wrong.

 

The only real things which make this 'inaccurate' in any way is that the logs are for members only - this would actually give those clans with more p2p users than f2p users an advantage over other clans and as the clans this was originally focused on comparing have 90% p2p members I don't see the issue here. It will record the kills of a p2p user in both p2p and f2p, however it will not record the deaths of that user in f2p (if he dies to someone who is a f2p user, of course in both scenario's he is dying to someone of an opposing clan).

 

The other, possible, issue is the ability for people to make their log private. Why would anyone do this? So people can't see the quests they haven't done? So people can't see their exact levels?

 

---

 

Currently, looks like FOE members are dying quite easily;

clan.pngclan.png

clan.pngclan.png

 

---

Side note(s):

I noticed that Malice's has not been updated to include Carnage and Destructive Pures. it would be nice if this was done (More or less Destructive Pures as Carnage are p2p based and I don't think Malice do much of that at the moment)

 

edit: When/If the A.LOG becomes f2p, I suggest a recording of the standings and a reset so that they may be done slightly more accurately. It would be interesting and people wouldn't have to filter out information from 'before the update'.

 

(I haven't seen your code, doesn't bother me if I see it or not. My question is simple: Is there any way to record data between two set dates? example: over a weekend.)

 

Another suggestion, which may be implemented to these (though would take a bit of effort and would be tedious) would be including a clans average Kill / Death ratio. a constant calculation of all kills by that clan added up divided by the amount of times it has been recorded that a member from one of the other clans has killed a member of that clan.

Example, using clan initials in the form of ClanX-ClanY meaning ClanX killed ClanY and "KDR" is the ratio.

 

Clan X

X-Y: 30

X-Z: 20

KDR: (X-Y+X-Z)/(Y-X+Z-X) = (30+20)/(20+10) = 50/30 = 5/3 = 1.66`

 

Clan Y

Y-X: 20

Y-Z: 10

KDR: (Y-X+Y-Z)/(X-Y+Z-Y) = (20+10)/(30+20) = 30/50 = 3/5 = 0.6

 

Clan Z

Z-X: 10

Z-Y: 20

KDR: (Z-X+Z-Y)/(X-Z+Y-Z) = (10+20/20+10) = 30/30 = 1/1 = 1.0

 

[As much as I would like to see the above system implemented, I believe it would simply be too tedious and not worth the effort, it's simply an observation and example of what can be done with these kinds of things].

 

---

 

edit 2: Oh god, another edit! Putting thought to it, it seems that a complication with doing the above would be what if a clan changes their memberlist (for any reason, hacking, moving it, etc.) From what I can 'see' of this from the aesthetics is that the only viable solution would be to change the memberlist entry in every occurance of that clan. I'm not sure how you've done the code - I can only hope that you've done it right and made the memberlists a variable declared at the very beginning for such occurances.

foe has less logs private / F2p than mm.

 

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kill death stuff will be added but you need to incount that everything is logged including people who are not in clans. and if a foe member quits FOE and joins mm, mm gets his kills from the period when he was in foe.

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I would really love to take a look at the coding though.

 

I simply presumed it was gathered per memberlist, not per individual and then linking that to the clan - though, with memberlists always updating it seems the way you have chosen to do this is, and would be in theory, far more efficient. :)

Omni is my one. My only.
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Is this the reason I saw someone on the FOE memberlist keep walking back into the wild and letting some guy from MM kill him?

Thats called a FOE PK trip.

HELLO I AM HOLO, IF YOU DON'T LIKE WHAT I HAVE TO SAY KINDLY CLICK THIS LINK YOU WONT REGRET IT.

Mayhem makers Runescape clan and community

Mayhem Makers Alliance Section (porn)

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awesome :)

 

 

maybe add an: random people kills ? not that useful but fun to see, if clans fighting mains for example..

 

 

 

ex, clans like MM & FOE often fights HF etc.


..::PKin since classic '03 evildevilpy9.gif ::..
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