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Runekas 3

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Posts posted by Runekas 3

  1. Haha you are funny to bad you didn't ask me or Ethoxyethaan permission to copy Ethos topic and you removed credits out of it so I ask mod to remove it or give me credits and clear link back to original topic (http://www.mm-rs.org/forums/topic/59132/How-Much-Does-Mm-Own-All-The-Other-Clans/).

     

    Original topic on Pure Warfare is here:

    http://pure-warfare.com/forums/index.php?showtopic=4531

    If anyone wants to be added or w/e.

  2. clan2.png

    [img=http://mm-rs.org/image/1-393939-f52887/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/2-393939-3BB9FF/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/3-393939-7BFF6b/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/4-393939-ffffff/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/5-393939-50EBEC/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/6-393939-F11B17/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/7-393939-ADDFFF/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/8-393939-800080/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/9-393939-00ff9b/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/10-393939-00FFFF/clan2.png]

    clan2.png

    [img=http://mm-rs.org/image/11-393939-FFFF00/clan2.png]

    clan2.png

    http://mm-rs.org/image/12-393939-DDDD0D/clan2.png

  3. Yes, there are flaws. There will always be flaws. The script does its purpose effectively, however.

     

    It was, after all, made in order to show a comparison in how many kills each clan makes on other clans and to provide, automatically updating, evidence that Mayhem Makers are better — Correct me if I'm wrong.

     

    The only real things which make this 'inaccurate' in any way is that the logs are for members only - this would actually give those clans with more p2p users than f2p users an advantage over other clans and as the clans this was originally focused on comparing have 90% p2p members I don't see the issue here. It will record the kills of a p2p user in both p2p and f2p, however it will not record the deaths of that user in f2p (if he dies to someone who is a f2p user, of course in both scenario's he is dying to someone of an opposing clan).

     

    The other, possible, issue is the ability for people to make their log private. Why would anyone do this? So people can't see the quests they haven't done? So people can't see their exact levels?

     

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    Currently, looks like FOE members are dying quite easily;

    clan.pngclan.png

    clan.pngclan.png

     

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    Side note(s):

    I noticed that Malice's has not been updated to include Carnage and Destructive Pures. it would be nice if this was done (More or less Destructive Pures as Carnage are p2p based and I don't think Malice do much of that at the moment)

     

    edit: When/If the A.LOG becomes f2p, I suggest a recording of the standings and a reset so that they may be done slightly more accurately. It would be interesting and people wouldn't have to filter out information from 'before the update'.

     

    (I haven't seen your code, doesn't bother me if I see it or not. My question is simple: Is there any way to record data between two set dates? example: over a weekend.)

     

    Another suggestion, which may be implemented to these (though would take a bit of effort and would be tedious) would be including a clans average Kill / Death ratio. a constant calculation of all kills by that clan added up divided by the amount of times it has been recorded that a member from one of the other clans has killed a member of that clan.

    Example, using clan initials in the form of ClanX-ClanY meaning ClanX killed ClanY and "KDR" is the ratio.

     

    Clan X

    X-Y: 30

    X-Z: 20

    KDR: (X-Y+X-Z)/(Y-X+Z-X) = (30+20)/(20+10) = 50/30 = 5/3 = 1.66`

     

    Clan Y

    Y-X: 20

    Y-Z: 10

    KDR: (Y-X+Y-Z)/(X-Y+Z-Y) = (20+10)/(30+20) = 30/50 = 3/5 = 0.6

     

    Clan Z

    Z-X: 10

    Z-Y: 20

    KDR: (Z-X+Z-Y)/(X-Z+Y-Z) = (10+20/20+10) = 30/30 = 1/1 = 1.0

     

    [As much as I would like to see the above system implemented, I believe it would simply be too tedious and not worth the effort, it's simply an observation and example of what can be done with these kinds of things].

     

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    edit 2: Oh god, another edit! Putting thought to it, it seems that a complication with doing the above would be what if a clan changes their memberlist (for any reason, hacking, moving it, etc.) From what I can 'see' of this from the aesthetics is that the only viable solution would be to change the memberlist entry in every occurance of that clan. I'm not sure how you've done the code - I can only hope that you've done it right and made the memberlists a variable declared at the very beginning for such occurances.

    There are lots of difference ways to display data like K/D ratio, clan kill count user kill count etc and I am working on it atm...

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