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Manaana

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Posts posted by Manaana

  1. - Would your clan/team compete in a tournament ran by RSC? yes

     

    - Which categories whould you like to see introduced?

    Examples would be categories such as:

    Look at some of the old PCT's, you can pretty much just replicate those.

    P2p and F2p fullouts are the main ones.

     

    - Do you have any questions about a tournament that is run by RSC?

  2. EDIT: Especially a 100v100, it's a huge lag fest that Runescapes servers cannot handle. Some people do not show up, and you run into the opposing clan without even realizing it getting 1-banged because it lags so badly you can't eat.

     

     

    I've been in a lot of 100v100s, and while I'm not disputing that the damage is all random luck, it's not the unbearable lag fest you make it out to be either :ohmy: The only fight that actually lagged my comp was the Red Vs Blue

     

     

    You have a sick computer doe.

  3. I dunno plateau is too small and I think turrets is way too big and has too many question marks not to mention mm has had like one fight ever on it and foe has had countless wars on it. I dunno I've just always hated turrets as well always turns into a mess. Classic is also too small though to be honest and would probably end up as a standoff because the clan who goes in the middle will get clumped and fighting away from the middle will be a mess as well with the "defending" clan hiding behind the trees forcing the attacking clan into a massive clump.

     

    Thankyou, I agree for the most part, although I'm sure leaders can be creative and break the stalemate for classic.

  4. turrets is the only reasonable map for a war of this scale really as its the biggest by miles.

     

    Classic is still better than plat because it makes you and your members think aswell.

     

    Tbh though, as far as i can see mm will only want to full out when they have spy advantage lol... They had one for j cup and warred us, they didnt have one 6 weeks later ... R.I.P Zerg feces and declined the war, now they got a couple in again they declare...

     

    hmmmmmmmmmmmmmmmmmmm

     

    off topic but interesting none the less.

     

    You're absolutely right, FOE's every loss can be narrowed down to a single deciding factor... spies! Thanks for clearing that up Walli

     

    In f2p a spy helps alot, in p2p it isn't that much use.

  5. The rules sound ok, but it would make more sense on classic, as classic is larger and requires tactics to win as well... Although I think the idea was to replicate fighting at dwarfs!

     

    I think the rules are generally OK as well.

     

    My post on foe boards -

     

    Dave your comment is so **** - seriously. Facepalm.

     

    1 def = ok

    1 round = i would prefer 3, it makes more sense in terms of ironing out the luck factor.

    Run in = ok

    Dangerous = ok

    Plat = what walli said [walli said plateau is stupid for a fullout]

    Dung off = ok

    summon off = i prefer off

    Saturday and not sunday = sunday makes more sense

    non negotiable = no

  6. The other clan would have the same disadvantages/advantages as you so why does it matter?

     

    True that, but that isn't the question i asked. I don't think it's a good idea because it is a very unnatural warring scenario. You won't find any 2 clans fighting in that dense an area in pvp if they have more then 50, so 100vs100? waaaaaaat?!!

     

    Ckyle3 posted somethign intelligent on another topic in clan discussion, cba to go and quote it.

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