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F2P in Depth Analysis, Range/2h vs Range/Mage

Egn4r R4nge

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F2P in Depth Analysis, Range/2h vs Range/Mage


Welcome to my analysis of F2P pures. This post will cover the comparison of range/2h to range/mage. Back in the day, when people pked at East Varrock wild, range/mage was very popular. For some reasons, nowadays they are rarely used. I was curious on why and did some research, here are my results.





-Reliable 2h hits

-Unstoppable when skilled



-More training

-Bigger losses for deaths

-Gets weaker as the fight progresses





-Fast training

-Cheap deaths

-No need for pots

-Ranged KO



-Unreliable mage hits due to dhide lowering magic





As you can see, both sides have their strengths and weaknesses. Now for the numbers. I made the combat levels the absolute closest that they could get.


Range/2h:, I used the most commonly used numbers for the stats.



Max: 21.71

Range: 16.41


Atk: 1


Rng: 10

Hp: 13

Cmb: 8.375

Max: 35.94

Rng: 28.5


Atk: 10

Str: 20

Rng: 20

Hp: 20

Cmb: 15.0

Max: 58.13

Rng: 43.63


Atk: 20

Str: 30

Rng: 30

Hp: 28

Cmb: 23.5

Max: 79.65

Rng: 62.41


Atk: 30

Str: 40

Rng: 40

Hp: 38

Cmb: 32.5

Max: 110.09

Rng: 77.25


Atk: 40

Str: 50

Rng: 50

Hp: 47

Cmb: 41.25

Max: 159.13

Rng: 92.09


Atk: 40

Str: 60

Rng: 60

Hp: 56

Cmb: 46.75

Max: 185

Rng: 106.94


Atk: 40

Str: 70

Rng: 70

Hp: 66

Cmb: 52.5

Max: 210.88

Rng: 121.78



Range/Mage, non hp training methods will be used for magic of course.



Max: 20

Range: 16.41


Rng: 11

Mage: 11

Hp: 12

Cmb: 8.45

Max: 60

Rng: 29.75


Rng: 22

Mage: 22

Hp: 16

Cmb: 14.975

Max: 90

Rng: 46.31


Rng: 35

Mage: 35

Hp: 25

Cmb: 23.4

Max: 120

Rng: 69.83


Rng: 48

Mage: 48

Hp: 37

Cmb: 32.9

Max: 140

Rng: 89.13


Rng: 59

Mage: 59

Hp: 48

Cmb: 40.85

Max: 160

Rng: 105.45


Rng: 67

Mage: 67

Hp: 55

Cmb: 46.5

Max: 160

Rng: 117.33


Rng: 75

Mage: 75

Hp: 63

Cmb: 52.4

Max: 160

Rng: 129.2


To make the numbers easier to read, I put them into graphs. The numbers were averaged then rounded to make the graph easier to understand.


Here we have the graph for the KO (2h or magic blast). As you can see, magic will out damage melee greatly until level 41.



Next up we have the max hits for range. Of course the range/mage will have higher range hits.



Finally, the most important graph, the max combo (range + KO). As before, range/mage will out damage range/2h up until the 40s.




Conclusion, TL;DR:

Range/mage can dominate the early levels. If you are intending to level your pure into the 50s, go for range/2h. Surprisingly, due to the high range on the range/mage, it can still be "viable" up until level 50 or so, but it will start to fall off right after.

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good effort, but you got the ratio of str+atk lvl to range lvl wrong, it should be 1.5x range lvl = str + att lvls


As i stated in the post, I didnt use the "best" stats for either of the two builds, i used standard builds that are most commonly used among pures. most range/2h keep str and range very close, while range/mage keep rng and mage very close. if i were to use the absolute best numbers for one class then it would require me to use the very best numbers for the other, which would make it EXTREMELY difficult to find a common combat lvl

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