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Clan Tracker


Karl

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Alot of clans don't take the ingame ml serious, just using it so clanmembers can't left click eachother. Alot of elders and retireds are on those ml's too, so when they turn up once in a while they don't have to be added again, and there's also clan(s) who add random accs (including mains) to help with citadel, or forget to delete some members who went main/quit, which makes the averages not as accurate as Runehead's. Didn't u have a script to track averages/ml sizes of clans using runehead?

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Alot of clans don't take the ingame ml serious, just using it so clanmembers can't left click eachother. Alot of elders and retireds are on those ml's too, so when they turn up once in a while they don't have to be added again, and there's also clan(s) who add random accs (including mains) to help with citadel, or forget to delete some members who went main/quit, which makes the averages not as accurate as Runehead's. Didn't u have a script to track averages/ml sizes of clans using runehead?

RuneHead is far from accurate anyway. Unless the skills are ranked, they don't show up. Thus, 2 defence will be shown as 1 Defence and so on. Plus, with the recent hackings, I don't want to waste my time creating something for RuneHead, when chances are, it'll probably break when they get hacked again.

 

 

 

 

 

 

On another note, should I update the Tracker once a day, or once a week?


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IRC Nick - ``Karl
"You lost me at biased."
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Could see your time being used alot more wisely then doing another pointless member count/average script. But who I am I to judge.

It took <10 mins, and what else would you suggest I do, oh great one.

 

Maybe you could spend a few days making a Clan Prep tracker list that nobody wants or cares for, but generates more flames than, let's say, an avarage clan ranking topic.

 

 

lmao

 

 

 

that topic should be closed/removed


..::PKin since classic '03 evildevilpy9.gif ::..
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