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surReal

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Everything posted by surReal

  1. http://www.youtube.com/watch?v=kWWn9uBYX9Q
  2. Money Making Secrets 1: Created by Sparc Mac "Divine to Partyhat" Copyright ©2010 www.youtube.com/ggggllo Introduction Ever find yourself searching for video guides on ways to make money while playing Runescape? I've always made videos giving obvious solutions to making money on Runescape, but what have I been hiding? Throughout this document I'll explain ways that aren't as noticeable and well-known as some of the other obvious aspects in Rs. Before we jump into the complex 'plans' that I use while in Bounty Hunter worlds (Also Pvp worlds), I'll go over some of the basics "Known" money making ways and some tips and thoughts along the way. After reading this hopefully you will walk away with a better understanding of how-to make money effectively using this method. God Wars / NPC Drops First off, I will explain the obvious directions to take while making money in Runescape. (This is not the focus of my money making guide) 1. God Wars: Who hasn't heard of this? "How do I make money? - Go to God Wars".. Who wants to hear that. Sure "It's" a way to make money.. but not something you are always willing to do. Although it isn't really relative to what I'll be focusing on, I'll hint toward a few things. Bandos: Relaxed, (in my opinion) easiest boss of the four. If you have the patience + requirements to pull off a good 5+ solo kills during one trip at bandos, you might as well give it a shot. I'm not going to explain inventories/gear to use because that will ALWAYS vary on the individual player and their availability to their setup. Personally, I haven't gone coinshare/lootshare to bandos (I'm guessing here) probably 2-3 years. I simply don't think it's worth my time to go with a team when I could easily go by myself and get a effective amount of gain out of it. The kill count is quick and easy (always Super atk+str / Extreme atk+str) before heading up to increase time spent killing goblins / hobgoblins. You cannot show up at GW and expect to get a drop on your first trip. It doesn't work like that sadly. Unlike fixed income (items that WILL be dropped) you never really have the security of actually getting a drop. As you already know the more kills you do = the more chance of getting a good drop. Money Making Secrets 1: Created by Sparc Mac "Divine to Partyhat" Copyright ©2010 www.youtube.com/ggggllo Bounty Hunter / PVP Worlds - PKing - Focus of the guide Now I'm going to focus on something that requires little attention depending on how you are going to approach it. Yes.. Bounty Hunter.. a magical world filled with fresh drops ready to be given to us players through our EP. But is EP the only thing deciding what our drop is? Of course there is luck.. we don't choose the drop table percentages.. but I'm sure some of you have already answered this. Yes DP; Death potential. I'm positive Jagex has 'nerfed' this quite a few times by now. Originally there were items like crystal bows where you could get away with spending 180k on the thing and getting 900k Death potential in return. There was always the idea that you would get 'SOME' of what you had lost, but this was never accurate. You have seen throughout my videos losses of 50m+. This does NOT mean I will get even close to what I had lost back in return doing multiple tricks / PKing. I'm going to teach you guys how to make a balance between your EP / DP to maximize your drops = bigger bank Now how to gain EP.. there's quite a few ways. During the making of this guide my bank is worth roughly over 1.1billion. Initially I tried to do as much as I could, in result killing green dragons while gaining EP and doing the occasional Ninja Turtle sneak attack on my prey. If you want more information on green dragons, feel free to watch: http://www.youtube.com/watch?v=9z5I70D9uWM Depending on the amount of effort your willing to put in let that decide whether or not you want to use brawlers or use your time effectively. The good thing about this overall method is that you don't need to pay attention to your computer screen to EP. Find a nice place where people aren't going to bother you and sit with your risking 75003+. There really isn't much to it! Now that I've gotten the basics out of the way lets go right ahead back into my explanation of how to balance your EP / DP to maximize your drops. Okay I get it already, I should go die with a few whips then PK a bit at edge and get myself a VLS! No.. its all luck.. what I'm going to explain will just increase your chances of getting better loot while using your EP. *First: If you're really in this for the money, DON'T waste your time killing people on 0 EP. I know I do it constantly throughout my videos but that is not putting a good example out for you guys that are really trying to focus on making money. *Second: I suggest doing this in 50-100 EP Intervals; meaning don't take a break from EPing unless you have a target (ALWAYS find a solution to set up a fight with a target) It will be a great add-on to what your already making through the rogue kills alone. (I don't understand why someone would give their target the kill, and no I don't just mean because I'm a famous video maker. Maybe their bank is just so juicy that they don't even care at this point.. or.. maybe bad experiences with targets have mislead them to thinking that it's simply not worth it. Money Making Secrets 1: Created by Sparc Mac "Divine to Partyhat" Copyright ©2010 www.youtube.com/ggggllo Hopefully you understand what I've explained, now I'll move onto the key focus that not many notice or think is effective. Have you ever been asked to give a friend a 76k? I'm sure you have plenty of times. I'm also sure you had given your friend that trick.. or at least I hope so . If you were to die a few times with 76k GP in your inventory then had received a 76k yourself on 0 EP, you would see little to no difference. What I'm trying to say is; Items work much better than money loss. I'll refer this to Jagex's tweaks, (at one time it WAS noticeable DP, but that is no-more) Example: Why would they have increased the risk in members worlds to 75k+ to get loot in return when killing someone? Also why would they have limited the amount you can kill someone to 1 every few days? The answer is obvious and you all already know the answer. To prevent the massive amount of 'tricking' that was going on, and I'll stop at that. Gaining your DP Effectively: There are quite a few ways to do this. First off, make sure you don't do this excessively.. dying 5 times is basically = to dying 10 times.. with say a 100k risk. There is a limitation to how far this will go. Make sure you HAVE EP when tricking / PKing for loot. The whole purpose of this method is to find a balance between your EP and DP to maximize your drop worth. Catching on? Good. I'm not going to tell you the specifics because it isn't really needed. All that is needed is that you understand how the system works. Sure EP will get you good drops from time to time.. I never said it wouldn't. All this method is doing is maximizing your drops with little to no effort extra and a very small loss at that. If you figure 5 deaths of 100k per 100 EP that is 500k Loss + of course the time you put into getting the EP. Depending if you afk'd or did something productive that doesn't really matter but if you are really pinching the GP I definitely suggest putting the extra effort into the Greens. Anyway 500k loss per 2 hours of EP will give you a very good profit. I cannot state figures or averages because it's best on luck. Items to consider if you're not willing to gear up everytime: -Rune Items.. -Dragon Med -Dragon Battleaxe -Black Dragonhide armor -Granite Shields -Rockshell -Poisoned Arrows/bolts (From my experience these work okay.) -Fremmy Helms - Archer/Farseer/Warriors/Berserker Money Making Secrets 1: Created by Sparc Mac "Divine to Partyhat" Copyright ©2010 www.youtube.com/ggggllo This may sound funny but think of it as if Jagex is watching you. Are they going to give you DP for 1-2 single items in your inventory? Probably not, that seems obvious. Think of it like this, make it seem like you are risking as if you were really PKing. I'll admit.. this seems really silly but trust me it works. These are a few of many that will work, don't go crazy and do noted willow logs. They WON'T Work ....Or I don't think they do.. ;o Keep in mind your goal is to mix and match something that adds up to roughly 76-100k. (That is what I do anyways) Quick Tip: Don't feel like you have to do this quick and continuously decide to kill the easiest person in the wild for their basic risk. Feel free to have some fun and attempt to kill ones that are risking decent amounts. Just remember that your EP is valuable.. depending on what your opponent lost will result in a certain amount of EP loss. (Also cannot state statistics because it varies) Remember the main topic of this guide was to give you a better understanding of how to balance your EP and DP. This will not guarantee a fixed income; all it is doing is increasing your chances of better drops as you kill someone that is risking. Whether you actually kill someone risking a decent amount or nothing-more than a 76k risk, you will see a obvious improvement. Youtube Experience I started off just as everyone else did. Or at least the way most did. I don't think it's fair when people are constantly giving shout outs to another for their gain in subscribers. People should subscribe not because they're told to by another player, but because they enjoy their videos. I honestly think the key for me was originality.. I made my own catchphrases and 'ways' of pking that got me well known for doing exactly that throughout my videos. Consistency. I know I've had my ups and downs while making videos, but try your best to make a schedule for yourself. Plan to make a video every X amount of days. For me earlier on I was always trying to make videos at least every 3-4 days. Something I've also learned recently. When you take a much longer time to make a video compared to usual, people expect more out of you. For example.. say I take 2-3 weeks to make a new video. I upload a 5 minute quick update video. People are disappointed because they were expecting more out of it. More doesn't always mean the length of the video.. but the quality and content placed within that video. To wrap this up my #1 advice for you guys out there planning to make something with your videos; be original. Do what you enjoy doing with the game and your videos and see how it goes. Don't expect tons of subscribers just like that, it takes time! Be patient and keep going after your goal
  3. Delete this posted a topic o.o
  4. I'm not phishing Virus total is totally safe Google it if you want i'm not trying to phish anybody on the site
  5. LeetChecker.exe - 36 Kb (Download link removed) Please no flaming, this application was made by Unknown. This file checks the item prices with how much loss Virus scan: Website Scan: http://www.virustotal.com/url-scan/report....5b52-1289705382 File Scan: http://www.virustotal.com/file-scan/report...9000-1289709003 ~Safe~: SUPERAntiSpyware 4.40.0.1006 2010.11.13 Rogue.Agent/Gen-Nullo[EXE] That virus scan was a false, others said clean it's legit! Accurate PRICES Picture: Attached ;)
  6. surReal

    F2P magic boots

    Sup guys, I'm here to post some of my guides from FOE forums, which are totally legit and will be helpful for your preps and stuff Do Gunnar's Ground easy quest gives you 5 quest points; you will receive a item called 'Swanky Boots' wear it and +1 magic bonus
  7. Sources: http://webcache.googleusercontent.com/sear...=en&ct=clnk http://webcache.googleusercontent.com/sear...q=&gs_rfai= --------------------- Welcome to my merchanting guide. I started merchanting in July 2008 and I merchanted quite heavily until the early months of 2010, at which I felt I had all the cash I needed to get 200m xp in various skills and gradually stopped merchanting. I no longer do any merchanting since I feel that the cash is no longer needed. I have gained a lot of knowledge about how to merchant successfully and I would like to share this knowledge with others. I wrote most of this guide a few months ago, probably in January or February, but never posted it; I recently decided to finish it and post it. Contents: I. Types of Merchanting II. Misconceptions about Merchanting III. Mechanics of the Grand Exchange and Prices IV. More detail on Flipping V. Investing and Crashes VI. Items VII. Fitting merchanting into your RuneScape playing //Not included VIII. Conclusion //Not included I. Types of Merchanting There are five types of merchanting I would recognize, although I only have used, and recommend using, the first two. 1. Flipping 2. Investing 3. Manipulation 4. Stores 5. Item modification Flipping involves buying items and then selling them as soon as possible after the Grand Exchange timer has expired. Investing involves buying items with the intention of holding onto them for a period of time, then selling for more after the price has risen. Flipping and investing blur into each other at short time scales, but I'd generally consider a merch lasting multiple days to be investing. Manipulation is when a player or group of players buys all of an item in the Grand Exchange, maxing out the price, and increasing the price for multiple days with the hope of selling the items for the higher price. Items can also be bought from stores and sold on the Grand Exchange. After September 2009, this method received a boost because of the personalised shops. It is possible to do a daily round to a selection of shops and sell the items on the Grand Exchange for a decent profit. Item modification involves modifying items after buying them - for example, making 3 dose potions into 4 dose, or making barrows items into barrows sets. II. Misconceptions about Merchanting There are many misconceptions that people often have about merchanting. One is that people sometimes equate "merchanting" and "manipulation." Personally I hate manipulation; I would almost equate it to scamming. But as you can see above, manipulation is just one of five categories of merchanting. Merchants do not necessarily manipulate prices, and in fact I strongly advise not being involved in price manipulation. A distinction is also sometimes made between "solo" and "clan" merchanting, with solo merchanting including flipping and investing, and clan merchanting including manipulation. However, this distinction is not entirely accurate since it is possible for a single person to manipulate some items, and it is also possible to for a clan to give flipping or investing advice. In my opinion, however, such advice is not very useful. I have conducted almost all my merchanting solo. This guide will focus on solo flipping and investing, which is what I have done and what I have been very successful in. I rarely did player to player trades or dealt with junk or antijunk (undervalued items such as edible rares), despite the popular perception that merchanting should involve these things. Merchanting is also often associated with discontinued items or with very rare, expensive items such as spirit shields, but you do not need to merchant these items in order to be very successful in merchanting. I rarely have owned rares and never have made any significant profit from them. III. Mechanics of the Grand Exchange and Prices Everyone knows the basics of the Grand Exchange (GE), but not many people know exactly how it works. A. Slots Free players are allowed 2 slots, and members are allowed 6 slots. Each slot may be used for buying one or more of an item or for selling one or more of an item. The largest buy offer that can be placed is for 2,147,483,647 gp (max cash) worth of an item, while the largest sell offer that can be placed is for slightly less (somewhere between 2000m and 2100m worth; I'm not sure of the exact number). B. Buy limits Only a certain amount of an item may be bought per 4 hours. This is called a buy limit. Some items, such as godswords, have connected buy limits (only 10 godswords total per 4 hours), while most items have their own individual buy limit. I will not list any specific buy limits right now since I will talk more about specific items later. No items have a limit to how many you can sell in a given time. C. Timer The 4 hours mentioned above is a result of the Grand Exchange timer. The Grand Exchange timer measures how long you have to wait until you can sell after buying, or buy after selling; it also measures how long you have to wait to buy more of an item after buying the buy limit. The timer is exactly 4 hours and cannot be reset if it is already running. Most items have their own timer, while some items such as godswords are connected. The timer IS tied in to player to player trades. Let's try an example. Suppose you were to buy a whip in the Grand Exchange at 6:21. You would be able to sell this whip again in the Grand Exchange after 10:21. However, you of course could sell it in a player to player trade earlier than that. Now, let's say that you decide to buy a second whip at 8:45. Instead of the timer being reset to the new, later time, and you being blocked from selling the whips until 12:45, the original timer stays in effect. At 10:21 you would regain the ability to sell whips in the Grand Exchange and could sell both of them. Now, starting from scratch again, let's say you buy a whip at 6:21, then buy 9 more. After that, you will not be able to buy additional whips until 10:21, because whips have a buy limit of 10 per 4 hours. D. Price ranges Items in the Grand Exchange may be traded in the price range going from minimum price to median price to maximum price. The minimum and maximum prices are 5% from the median for most items; however, partyhats and Christmas crackers have only 1% from median to min or max, and also some items can have their min price cut high or max price cut low due to a price floor or price ceiling, respectively. E. Price updates Most prices in the Grand Exchange update, on average, once per day, in response to the prices that trades occur at. The entire Grand Exchange updates at the same time; it is not done item by item. The price for an item changes to the average (mean) price of trades conducted through the Grand Exchange for that item since the last update. [since I believe the “median price” is actually a mean, the term "median price" is a misnomer, but it doesn't really matter.] The update time, however, is random. It is possible that the update time is a random time from 0:00 to 24:00 GMT, so updates could be anywhere from 0 to 48 hours apart, but it is also possible that the updates are more likely to fall into a narrower timeframe. In either case, it is not possible to predict exactly when the Grand Exchange will update. In general, when flipping you don’t really need to care when the Grand Exchange updates; however, when doing short-term investing in situations where prices are moving very quickly, it may be useful to know immediately when the Grand Exchange updates. This can be done in several ways, including being at the Grand Exchange yourself, having a friend tell you when it updates, checking the GE database every few minutes for changed prices, or being in an *** channel with a program that informs the channel when a GE update is detected. But again, detecting a Grand Exchange update as soon as possible is rarely a important. Not every item updates in price every time the Grand Exchange updates. A common theory is that a certain quantity of an item must be traded for a price update to occur, but if this is true, it is unknown what quantity of any given item must be traded for the price to update. In general, rarely traded items do not update daily, while commonly traded items update daily. It is my opinion that Jagex should allow every item to update in price every day to allow more items to reach an equilibrium price, but oh well; Jagex has had plenty of time to fix this but they seem intent on keeping certain prices more controlled. F. The best prices at which to buy or sell an item at a given time For every commonly traded item, at any given time there is a "best bid" and a "best ask". These terms are not commonly used in RuneScape, but I think they would be helpful for explaining this. The best bid is the highest buy offer in the Grand Exchange at the time, and the best ask is the lowest sell offer in the Grand Exchange at the time. Logically, the best ask is always higher than the best bid. If you want to buy an item, you would be able to buy it instantly for the best ask. If you put in a lower offer, it would be completed in time only if it is higher than the best bid. If you want to sell an item, you would be able to sell it instantly for the best bid. If you put in a higher offer, it would be completed in time only if it is lower than the best ask. In the case of merchanting, you would want to buy for just a bit over the best bid and sell for just a bit under the best ask. The best bid and best ask are usually around 1% to 3% apart. This is quite a bit! Theoretically, you can make this profit on all your cash at least twice every day, provided that you don’t have so much cash (multiple billions) that this is impractical. However, you rarely will know exactly what the best bid and best ask prices are. There are ways to make a good guess though. It is extremely helpful to assume that every single item in the Grand Exchange is currently either rising in price or falling in price. For an item rising in price, the best bid will often be median or a tiny bit over median, and the beat ask will often be 1% to 5% over median. For an item falling in price, the best ask will often be median or a tiny bit under median, and the best bid will often be 1% to 5% under median. There often will be some trial and error involved. Let's try an example. I try to buy a whip for median price, and it doesn't buy. This means that whips are rising in price. So I put a buy offer for 10 whips 5k over median. It doesn't buy after 1 minute, so I raise the price to 10k over median. The whips buy. Then, 4 hours later, it is time to sell the whips; as a guess, I try to sell for 100k over median. Not one sells after 1 minute, so I lower to 80k over median. They start to sell, but quickly I cancel the offer and try 90k over median instead. The rest of the whips then sell. Obviously this is just a hypothetical example, but it would be a typical case and I hope you can see my reasoning. In this case, there was someone buying whips between 5k and 10k over median (the best bid), and someone selling whips between 90k and 100k over median (the best ask). Now suppose that I try to buy a whip for median price, and it buys instantly with 1k cash back! This means that whips are falling in price. So I try to buy close to minimum- maybe 150k under median- but no whips come in. I raise the price 25k, then another 25k, then another 25k as no more whips come. Then they start coming and I lower the price 15k to try to get a better price. After 4 hours, I sell the whips for 2k under median. Of course, the best bid and best ask price will change over time. But often they will be from other mechants who will be dealing in bulk as well, so I find it very helpful to assume that the best bid and best ask prices are static over short periods of time. But sometimes your offer will be beaten by someone else dealing in bulk, so you will have to adjust your offer to compete with them. How often will an item change from rising in price to falling in price? (I often call this a price reversal.) For commonly traded items, the answer is rarely. Whips may change just twice a week. However, less commonly traded items, especially items where one person can have a big effect on the market, can fluctuate from rising to falling multiple times each day. But in general, you can't just buy an item for min and sell for max. You have to both buy and sell on one side of the median unless there is a price reversal. There are ways to guess if an item is rising or falling without putting in an offer for median. One way is to look at the Grand Exchange database and take a guess. Another is to check forums for recent threads trading that item. Another is to ask a friend who may be merchanting the same item. You also could look at general market trends. Some items tend to follow the same trends as other items. For example, Saradomin Godswords often rise and fall at the same time as Armadyl Godswords. But the general market trends extend farther than this; often, almost all high level items such as bandos armor, godswords, dragonfire shields, dragon platebodies, dragon claws, whips, etc. are sometimes following similar price trends. One reason for this is that crashes synchronize the price trends; another reason is that many price trends have a weekly and daily patterns. For example, prices often fall early in the week (Monday and Tuesday especially) and rise later in the week (Friday and Saturday especially). Also, prices often seem to be higher around 19:00 to 21:00 GMT (afternoon in U.S./Canada) than night in U.S./Canada. These are just general observations though, and not always true. But in any case, as you become more experienced with merchanting, you will find that you will be able to make good guesses at what prices to buy and sell at. IV. More detail on Flipping As I mentioned near the beginning of the guide, flipping is one of the five types of merchanting I recognize, and one of the two I actually do. If you've understood the guide up to this point, you should already have a pretty good idea what flipping involves- basically just buying items for a bit over the best bid, and selling for a bit under the best ask as soon as possible (4 hours after buying the first item). Typical profit is 1% to 3% per flip. To maximize your profit, you want to flip all your available cash at every possible opportunity. One way to increase the number of flips you can do in a given time is by switching items. For example, if you have 400m available, you could buy 10 dragon claws for, say, 380m total, starting with the first claw buying at 8:30, then start selling them at 12:30 with the first selling at 12:37. But instead of waiting until 16:37 to buy 10 more claws, you could immediately start buying dragonfire shields before all your claws have even sold. As your claws sell, put the money into dragonfire shields. If you bought the first dragonfire shield at 12:43, then you could sell all 10 at 16:43- that's 2 complete flips in a little over 8 hours! If you were to make 1% profit, this would be around 7m profit. But there actually is a way to flip your cash even more often than that! However, first I need to mention another trick. This takes advantage of the fact that the timer is exactly 4 hours and does not reset. Let's take the example in the previous paragraph but try something new. You buy the first dragon claw at 8:30 but then only buy 8 additional claws for a total of 9. Then, at 12:29, you instantly buy the final dragon claw. This allows you to know the EXACT best ask price so you can beat it by 1 gp when you begin selling your 10 claws 1 minute later! Obviously this means you don't profit on the last claw, but it is very convenient to know the exact price to sell at. You can sell for 1 gp under the best ask instead of guessing and maybe actually selling the claws for 100k each less than you could have gotten. However, this trick means that you need to be at the Grand Exchange at a specific time, so it is not useful if you are not able to be at the Grand Exchange at that time (or even on RuneScape). Also, with a large amount of items it is hard to keep track of the times each item was bought at; plus, maybe you could make more by profiting on all 10 items. But I feel that this trick is quite useful, even though it’s not best to use all the time. And of course, for an item with a buy limit of 100 or 10000 instead of 10, the one item you break even on doesn't affect your profit by much. Now is time to describe the way to flip your cash faster that I mentioned in the beginning of the previous paragraph. This method could potentially be EXTREMELY good for players with small amounts of money (under 400m), allowing them to flip their cash as many as a dozen times in a day! However, this requires you to be on RuneScape regularly throughout the day. This method is not very useful if you are extremely wealthy. This is because for it to work, you must have many different items to flip all your cash with. For example, if you have 60m, one item could be 10 berserker rings, and another item could be 100 ranging ammies. Or use combinations of items: 10k dragon bones and 10k sharks to make the 60m. Or 10 whips and 10 dark bows. I will explain this method using a general example. In this example, the player wakes up at 7:00 and goes to bed at 23:00, and is able to be on RS most of the day (Saturday or Sunday maybe?), or at least for a little while each hour. In this example I am aiming for 1 flip per hour after the first 3 hours of nothing. "Starting timer" means buying just one of the item to get the timer going. At 7:00, start timer for item A. At 8:00, start timer for item B. At 9:00, start timer for item C. At 10:00, start timer for item D and buy all of item A. At 11:00, start timer for item E, sell all of item A, and buy all of item B. At 12:00, start timer for item F, sell all of item B and buy all of item C. At 13:00, start timer for item G, sell all of item C and buy all of item D. At 14:00, start timer for item H, sell all of item D and buy all of item E. At 15:00, start timer for item A, sell all of item E and buy all of item F. At 16:00, start timer for item B, sell all of item F and buy all of item G. At 17:00, start timer for item C, sell all of item G and buy all of item H. At 18:00, start timer for item D, sell all of item H and buy all of item A. At 19:00, start timer for item E, sell all of item A and buy all of item B. At 20:00, sell all of item B and buy all of item C. At 21:00, sell all of item C and buy all of item D. At 22:00, sell all of item D and buy all of item E. At 23:00, sell all of item E. In this hypothetical example, the player flipped his cash THIRTEEN times in the sixteen hours he was awake. However, this is a theoretical schedule of trades. In reality, he would fall slightly behind schedule. For example, when it is time to sell item A at 11:00, what if the right price isn't found via trial and error until 11:05 and the first sale doesn't occur until 11:07? Then this would have to be taken into consideration when it is time to start the timer for item A again. This delay in times could be avoided through instant trades. If the timer is always started via and instant trade and the first item is always sold instantly, then you can stay exactly on the hour schedule. However, instead of profiting on 10, 100, or 10000 items, you would profit on 9, 99, or 9999, respectively, and lose on 1. That is equivalent to profiting on 8, 98, or 9998 items. Obviously this matters less for items with the higher limits. But even for items with a 10 limit, I think it would be very useful to do th e instant trades to reduce the complexity of the merchanting significantly. Of course, another big question is can you actually have 8 different items (or combinations of items) that add up to your cash? Well, let's say you have 60m. I'll try to come up with items that add up to about 60m: A. 10 berserker rings B. 10 whips and 10000 sharks C. 20000 PCR sharks and 10 dragon hatchets D. 10000 dragon bones and 10 dark bows E. 100 amulets of ranging F. 10 mages books G. 10 dharoks helms H. 10 armadyl helmets (Prices of course change and not all of these will be exactly 60m; they are just some ideas.) So there we go. I think it would be possible for someone to actually perform this merchanting schedule. At the end of the day, that 60m maybe would be 70m! Obviously the profit would vary a lot, but 1% profit per flip is a good estimate. But this is a pretty extreme type of merchanting. In a more realistic situation, perhaps the player would have to go to school or work for most of the day, and then do something else for some of the evening. In this case, the player would still have time to log on three times during the day, however: before school/work, after school/work, and before going to bed. So maybe they would put in an offer for items in the morning, then put then for sale after school/work. They then could try to buy additional items overnight. Despite not having much time to be online, at least 1% profit per day is very doable. 1% profit might not seem like a lot, but 1% profit per day for 3 months multiples your cash by 2.5. 100m would become 250m! A full year of 1% profit per day would turn that 100m into 3.78B. However, if you get *too* much money, it is difficult to flip all of it at once and you will not really be able to make 1% profit per day. That 100m maybe really could become 3.78B in a year but certainly not 142.8B after an additional year!! Saying that the profit could be 1% per day is kind of misleading though, since it is an estimate based on flipping in a fairly stable market. Things can get a lot different sometimes, and that is what I will be getting into next. V. Investing and Crashes The second type of merchanting I recognized, in addition to flipping, was investing. Flipping is all about keeping the cash moving: selling the items you have and putting them into new items as soon as possible. But sometimes this doesn't quite work out. Investing isn't something you can do anytime. If right this instant you wanted an item to invest in with a good chance of profit, I might not be able to tell you one without some searching. Investing isn't something I do everyday; that's what flipping is. Rather, investing is something I do when I recognize certain opportunities. I give an example to illustrate this. On October 26, 2009, Jagex implemented some "anti-76k" measures. 76k-ing had long been considered a major cause of the inflation occurring since June 2009, and the anti-76k measures were very well announced, getting a post on the front page. People like to panic, and an update like the one just mentioned was a great way to start a panic. If inflation was gone, shouldn't items go back to their prices from early 2009??? Z0mg sell sell sell!!! Omg everything is crashing, let's sell my stuff before I lose money! But realistically, not all pkers did the 76k trick, so there were many people still pking and bringing coins into the game. In addition, the anti-76k measures were not 100% effective at preventing the abuse. Furthermore, inflation and deflation has to with the total amount of coins in the economy. If a source of coins is removed, trillions of coins do not suddenly disappear! So really, if everyone saw the economy and the change this way, there would not have been a crash. But people DO panic, and because in fact panics are generally, well, panicking, this means that prices often right back up after a crash. Prices crash for several days, then rise at the maximum rate for several days back up to almost the initial price. This brings me to the topic of buying into a crash. At some point, often several days after the start of a major crash, it can be extremely profitable to buy items. It can be very scary to be buying an item instantly for the minimum price, but after experience I have found that crashes are opportunities to make extreme profits. You buy the items when few people want them, and then you have the items when everyone wants to buy them back. I will not mention every item I bought when buying into the crash started on October 26, 2009, but to show the potential profit, I will mention that I bought 31 Saradomin godswords for an average price of 70865k each and sold them for an average price of 75336k each just a few days later, for 138.6m profit. (I rarely kept a merchanting log, but in extraordinary situations such as crashes I did.) The most frustrating part about crashes, however, is having items when the crash begins. You can try to sell them for minimum price, but it probably will be no use. My recommendation in this situation is to not be disturbed by the fact that your items are crashing. Do NOT recognize a loss until you actually the items! Be patient. Do not keep trying to sell the items for minimum after the first day; rather, wait for the rebound. Don't sell your items at the soonest chance people are buying in the GE. I made a mistake like this during a crash in May 2009. Dragonfire shields were worth 18m. I had 10 when the crash started, then bought 30 more for 15m or 16m, thinking they would rebound. Then the crash got worse and worse. Finally I was able to sell the shields but I had lost confidence and sold all 40 for 14m each. They then rebounded back up to well over 16m each. And, of course, these days they are worth like 35m each :P So basically, just don't follow the crowd and panic. If you are very careful, however, you can avoid having items at the start of a crash. Many crashes are started by updates to RuneScape. You can be careful by being 100% around update time on Monday, Tuesday, and Wednesday. After the update, you're safe for the rest of the week. Not all crashes are started by updates, however. You also should watch for crashes following periods of extreme inflation. Also, some crashes are started just by hype- for example, the infamous "summer crash" (really an "end of summer crash"). In 2008, deflation coupled with panic and hype about school starting caused a major crash starting August 20, 2008. Then, in 2009, it was very highly hyped that a crash would occur at around the same time. And indeed, one did, because of the hype, although it was a short crash because really the economy was in a state of inflation, unlike in 2008. But in general, crashes that are not started by updates are slow to get going, so there is lots of time to get out. On the other hand, an update such as the removal of the “76k trick” can cause a crash in minutes. How often do “crashes” happen? The ones I am talking about are general market crashes, not crahses in specific items. I am talking about crashes where the big non-discontinued flipping items, such as dragonfire shields, godswords, whips, and bandos armour, are at minimum price. On average there is probably a noteworthy crash every couple months or so. 2010 so far has been calmer than 2009, and no crash in 2009 stood up to the one in August 2008, but you can still profit a lot from a crash that isn’t very big. I don't really have a whole lot to say about investing besides buying into crashes because I don't do much other investing. You can also invest in a small dip rather than a crash- often buying items on Tuesday and selling on Saturday or something. The dip could also just be in one item instead of a general market dip. Rares are often connected with investing, and in hindsight it is clear that there have been opportunties for enormous profit s from investing in rares. However, rares are hard to predict and I stay away from them. I do not own any rares and I don’t plan to ever again. You can make huge profits from merchanting regular non-discontinued items. VI. Items There are a number of items that I have merchanted very often and found to be the most useful items. I'll go in a general listing from most expensive to least expensive. The numbers given at the start are the buy limits, and the price is the price per buy limit. The prices are only there to compare the prices of the different items and are not very accurate or updated frequently. I also try to give an indication of what I think of the item, and also how long they take to buy or sell. 10 of one type of godsword (Armadyl 900m, Saradomin 650m, Zamorak 270m, Bandos 250m). It used to be possible to buy 10 of each godsword, but now the buy limits are combined. I usually use Armadyl since it is the most expensive option. The average trade time for godswords is around a few minutes a sword, although Bandos is faster than the other three. Zamorak godswords aren't traded too often; probably about the same as armadyl godwords despite their lower price. 100 amulets of fury (1300m) It's nice having a 100 limit on these. Sometimes it feels like too many people are merching these and the profit margin is too small though. Still a great item though. These trade fast, maybe 2 per minute on average. These days furies are extremely expensive, so you really need to put in a lot of cash to merchant these. 10 dragon claws (380m) Very good item. Average trade is probably a few minutes a claw, although a bit faster than armadyl godswords. 10 dragonfire shields (350m) Very good item, pretty similar to dragon claws. 10 bandos chestplates (260m) Very good item. One per 2-3 minutes. 10 dragon armor (full helms 250m, platebodies 140m, chainbodies 70m) Dragon full helms can be very profitable but they are not traded very often and typically I would put money into bandos or dragonfire shields first. Dragon platebodies, however, are traded much more commonly, but are worth much less than dragon full helms. Maybe 1 dragon full per 5 minutes, or 1 dragon plate per 2 minutes. Dragon chainbodies I never do anymore because dragon plates are definitely better if you have the money. However, dragon chainbodies actually had a GE limit of 100 until around September 2009, which made them a very good item up until then. Dragon chains also trade at least 1 per minute. 10 bandos tassets (230m) Very good item. One per 2-3 minutes. The timer is not connected to chestplates; you can buy 10 bandos chestplates AND 10 bandos tassets 10 armadyl chestplates (220m) A bit less commonly traded than bandos, but can make the same profit. 10 armadyl plateskirts (210m) A bit less commonly traded than bandos, but can make the same profit. You can buy 10 armadyl plateskirts AND 10 armadyl chestplates. 10 dragon pickaxes (160m) One per 2-4 minutes. The timer does not interfere with dragon claws, perhaps because dragon pickaxes are considered to be a dragon tool, not a dragon weapon. 10 Saradomin swords (110m) Good item; 1 per 2 minutes or so. 10 Dharoks sets (90m) These seem pretty unstable but can make a lot of profit. 1 per 2 minutes or so. 100 amulets of ranging (63m) Being an amulet, you can buy 100 of these, and they trade fast. 10 berserker rings (55m) These trade a bit slower than whips but are also great for beginners. 10000 dragon bones (40m) Pretty similar to sharks but a bit more expensive.
  8. surReal

    Fire cape guide

    Thanks, not made by me..:P
  9. surReal

    Fire cape guide

    THIS GUIDE WAS MADE BY MONZTUH OF PURE-SOUL ©©©©©© SUPPORT #Pure-soul in IRC! I made this guide awhile ago. I think the strategy still works and everything, but if it doesn't...oh well. I did my best to explain. [1.0] The Fire Cape [2.0] Requirements / Gear [3.0] Monsters / Waves [4.0] Strategy [5.0] Jad [6.0] F.A.Q. The fire cape has been out for several years now, and it is one of the most desired items in the game to have. As most of us know, it isn't easy for some of us to obtain. Fire capes give great bonuses, and are used while doing most things. If you lose the cape, sadly you have to do the Fight Caves over to get another one. Here is an image of a fire cape and the bonuses it gives. Requirements As for the requirements go to get a fire cape, they really aren't that high. Having a prayer level of 43 is a must because of the monster's attacks, but for the range it is advised to have atleast 70 to make it easier. Also, having defence will help a lot. Gear I don't have any pictures of gear, so I will make a list of the most common used gear while attempting a cape. 1 - 39 Defence If you don't have the best option keep going through the list until you meet one of the recommended items. Helm - Proselyte > Initiate > Zamorak/Saradomin/Guthix Mitre Amulet - Fury > Glory Body - Proselyte > Initiate > Monk's Robe > Zamorak Robe Top Legs - Black D'hide Chaps > Any other D'hide chaps Hands - Addy Gloves > Black D'hide Vambs > Mith Gloves Boots - Ranger's > Snakeskin > Boots of Lightness Weapon - Karil's Crossbow > Crystal Bow > Rune Crossbow > Magic Shortbow Shield - Zamorak Book (Full) > Guthix Book (Full) > Saradomin Book (Full) Quiver - Bolt Racks > Diamond Bolts (e) > Broad-tipped Bolts > Adamant Bolts > Rune Arrows Cape - Accumulator > Skill Cape (t) > Zamorak Cloak > Skill Cape > Obsidian Cape Ring - Archer > Ring of Recoil Inventory 200 Purple Sweets 5 Saradomin Brew 22 Super Restore (21 super restore if you are taking a range pot.) 40 - 69 Defence If you don't have the best option keep going through the list until you meet one of the recommended items. Helm - Proselyte > Initiate > Dragon Full Helm > Rune Full Helm > Dragon Med Amulet - Fury > Glory Body - Black D'hide Body > Proselyte > Initiate Legs - Bandos Tassets > Dragon platelegs > Rune Platelegs > Proselyte > Initiate > Black D'hide Chaps Hands - Barrow Gloves > Dragon Gloves > Rune Gloves > Addy Gloves > Black D'hide Vambs > Mith Gloves Boots - Ranger's > Snakeskin > Dragon > Rune > Bandos Weapon - Karil's Crossbow > Crystal Bow > Rune Crossbow > Magic Shortbow Shield - Dragon Square > Rune Kite > Granite Shield Quiver - Bolt Racks > Diamond Bolts (e) > Broad-tipped Bolts > Adamant Bolts > Rune Arrows Cape - Accumulator > Skill Cape (t) > Zamorak Cloak > Skill Cape > Obsidian Cape Ring - Archer > Ring of Recoil Inventory 200 Purple Sweets 5 Saradomin Brew 22 Super Restore (21 super restore if you are taking a range pot.) 70 - 99 Defence (Without Guthans) If you don't have the best option keep going through the list until you meet one of the recommended items. Helm - Armadyl Helm > Verac's Helm > Karil's Coif Amulet - Fury > Glory Body - Armadyl Chestplate > Karil's Leathertop > Black D'hide Body Legs - Armadyl Plateskirt > Verac's Plateskirt > Bandos Tassets > Torag's Platelegs > Guthan's Chainskirt > Dragon platelegs > Rune Platelegs > Proselyte > Initiate > Black D'hide Chaps > Karil's Leatherskirt Hands - Barrow Gloves > Dragon Gloves > Rune Gloves > Addy Gloves > Black D'hide Vambs > Mith Gloves Boots - Ranger's > Snakeskin > Dragon > Rune > Bandos Weapon - Karil's Crossbow > Crystal Bow > Rune Crossbow > Magic Shortbow Shield - Elysian Spirit Shield > Blessed Spirit Shield > Spectral Spirit Shield > Arcane Spirit Shield > Dragon Square > Rune Kite > Granite Shield > Zamorak Book (Full) > Guthix Book (Full) > Saradomin Book (Full) Quiver - Bolt Racks > Diamond Bolts (e) > Broad-tipped Bolts > Adamant Bolts > Rune Arrows Cape - Accumulator > Skill Cape (t) > Zamorak Cloak > Skill Cape > Obsidian Cape Ring - Archer > Ring of Recoil Inventory 5 Saradomin Brew 23 Super Restore (22 super restore if you are taking a range pot.) 70 - 99 Defence (With Guthans) If you don't have the best option keep going through the list until you meet one of the recommended items. Helm - Guthan's Helm Amulet - Fury > Glory Body - Armadyl Chestplate > Karil's Leathertop > Black D'hide Body Legs - Guthan's Chainskirt Hands - Barrow Gloves > Dragon Gloves > Rune Gloves > Addy Gloves > Black D'hide Vambs > Mith Gloves Boots - Ranger's > Snakeskin > Dragon > Rune > Bandos Weapon - Karil's Crossbow > Crystal Bow > Rune Crossbow > Magic Shortbow Shield - Elysian Spirit Shield > Blessed Spirit Shield > Spectral Spirit Shield > Arcane Spirit Shield > Dragon Square > Rune Kite > Granite Shield > Zamorak Book (Full) > Guthix Book (Full) > Saradomin Book (Full) Quiver - Bolt Racks > Diamond Bolts (e) > Broad-tipped Bolts > Adamant Bolts > Rune Arrows Cape - Accumulator > Skill Cape (t) > Zamorak Cloak > Skill Cape > Obsidian Cape Ring - Archer > Ring of Recoil Inventory Guthan's Warspear Guthan's Platebody Shield (If you are taking a rune crossbow.) 4 Saradomin Brew 21 Super Restore (22 super restore if you are not taking a shield.) (21 super restore if you are taking a range pot but no shield.) (20 super restore if you are taking a range pot and shield.) There are a few different types of monsters you have to fight, and each set of monsters is called a "wave". Below is a list of the different monsters you will encounter getting to Jad and a description of what they do. Monsters This annoying bird can be a threat if you don't kill it fast. It is advised to kill this before it attacks you, because each hit reduces your prayer by 1; even if it hits a 0. These have 10 hitpoints. Its combat level is 22. These aren't too much of a threat as the bird, but the damage they inflict adds up if you let them keep attacking you. Once you kill this monster 2 smaller ones appear on death. This monster has 20 hitpoints, and the 2 smaller ones have 10. If you attack this monster with melee every damage you do acts like a recoil. Its combat level is 45. This monster is one of the biggest threats while doing the fight caves. It uses a ranged attack and a melee attack if you are within its melee range. These can become tricky when you get to the wave with the mage, archer, and meleer. Its combat level is 90. Some slang words used to describe it is "archer" or "90". These will take away your hitpoints fast if you are in their melee range. If you are fighting these in their melee range they can heal themselves. Its combat level is 180. These are often called "meleer" or "180". Once you get to these you must keep protect from mage on at all times. Their magic attack can inflict up to 50+ damage if you don't have protect from magic on. They also have a melee attack which can take a great deal of hitpoints away. It's best to range these from a distance to not worry about being meleed. Its combat level is 360. This is often called a "mager" or "360". Waves Listed below are the different waves of the fight cave. [#] Indicates the wave you are on, and the numbers following that are the level of the monsters in the wave. [1] 22 [2] 22 22 [3] 45 [4] 45 22 [5] 45 22 22 [6] 45 45 [7] 90 [8] 90 22 [9] 90 22 22 [10] 90 45 [11] 90 45 22 [12] 90 45 22 22 [13] 90 45 45 [14] 90 90 [15] 180 [16] 180 22 [17] 180 22 22 [18] 180 45 [19] 180 45 22 [20] 180 45 22 22 [21] 180 45 45 [22] 180 90 [23] 180 90 22 [24] 180 90 22 22 [25] 180 90 45 [26] 180 90 45 22 [27] 180 90 45 22 22 [28] 180 90 45 45 [29] 180 90 90 [30] 180 180 [31] 360 [32] 360 22 [33] 360 22 22 [34] 360 45 [35] 360 45 22 [36] 360 45 22 22 [37] 360 45 45 [38] 360 90 [39] 360 90 22 [40] 360 90 22 22 [41] 360 90 45 [42] 360 90 45 22 [43] 360 90 45 22 22 [44] 360 90 45 45 [45] 360 90 90 [46] 360 180 [47] 360 180 22 [48] 360 180 22 22 [49] 360 180 45 [50] 360 180 45 22 [51] 360 180 45 22 22 [52] 360 180 45 45 [53] 360 180 90 [54] 360 180 90 22 [55] 360 180 90 22 22 [56] 360 180 90 45 [57] 360 180 90 45 22 [58] 360 180 90 45 22 22 [59] 360 180 90 45 45 [60] 360 180 90 90 [61] 360 180 180 [62] 360 360 [63] 702 (Jad) I will do my best to explain. Killing only the 90's Keep protect from range on while killing these. I just turn auto retaliate on and let them attack me and I run to them. These waves are easy. Killing 90's and 180's This can become challenging. Below is how you should go about doing these waves, and a map. You should be standing on the red dot. Try to stand close to the wall as possible. If a meleer (180) spawns in the white area run along the yellow line. The 180 will get stuck and the archer will come towards you. Kill the archer then kill the meleer, and continue this until you get to the mages. Killing 360's This is easy until it comes to the waves with 360's 90's and so on. Below is how you should go about doing these waves, and a map. Stand on the red dot, closest to the wall. If a level 22 or 45 doesn't get blocked behind the mage just quickly kill them and then kill the mage. Killing 360's and 90's These are some of the harder waves. Here is a map explaining what to do. Below is how you should go about doing these waves, and a map. You should be standing on the red dot, closest to the wall. Usually only either a mage or a archer will spawn in an area able to attack you. So, you should keep protect from mage on and auto retaliate on at first. Once you are drug to the enemy you can then kill it, switch to the correct prayer if needed. DO NOT go outside of the blue lines (or don't go outside of the white area), because if you do you might drag out the other enemies. The other enemies will either spawn at the green dots, or one may spawn with the archer or mage who will be coming to you. Once you have killed either the mage or archer you should check on the other side of the italy rock first for the other. I have found this is mostly where the other one will be. Sometimes both the mage and archer will get stuck. If this happens keep protect from magic on and quickly kill the archer. They are usually on the other side of the italy rock. If both the archer and the mage are able to attack you run along the yellow line. You will then only be attacked by either the mage or the archer. Be ready to switch to the prayer of the next enemy so it won't be able to hurt you. Also, sometimes an archer or mage will be too far away from your ranging distance. You can either put on longrange (gives Defence experience) or run along the yellow line. If it is the archer you are unable to attack and you don't want to use longrange; remember to put on protect from magic before you run along the yellow line. Killing 360's, 180's, and 90's These are the hardest waves you will fight in while getting to jad. Below is how you should go about doing these waves, and a map. You should do the same as you did while killing the 360's and 90's. If you are being attacked be an archer or mage and a 180 is coming at you, you should run along the yellow line. (Use the yellow line in the picture above.) If no monster is attacking you, you should then do what the picture below shows. Run along the yellow line to the purple dot, and wait there until you are being attacked be either a mage or archer. If the mage is attacking you keep protect from mage on, and if the archer is attacking you keep protect from range on. If neither the archer or the mage is attacking you, run to the other side of the italy and quickly kill the archer, then the mage, and then the remaining monsters. If no monster is attacking you and you see the 180 coming towards you, turn protect from melee on and kill the 180. Once the 180 is dead go to the other side of the italy to quickly kill the archer, then the mage, then remaining monsters. Killing 360's 180's and two 90's As for this wave goes it is not much different than the wave with a 360, 180, and one 90. Do what is mentioned in "Killing 360's and 90's". Killing 360's and two 180's Go about this wave as how you did the "Killing 90's and 180's". Except for range prayer, you will obviously use magic. Killing two 360's You are just one wave away from Jad. Below is how you should go about doing this wave, and a map. Stand on the red dot and wait until the mages attack you. If only one mage is attacking you, kill it. Now you need to get the second mage next to the italy. If the second mage is to the east of you go to the purple dot and wait until it attacks you then kill it. If the second mage is to the south of the italy run to the orange/peach dot until you are being attacked, then run to the purple dot. Get the second mage to about 20-30 hitpoints, and get ready to pot up. Drink your potions in this order; saradomin brew then super restore. If you brought a range pot drink it after the super restore. NOTE: If you are really nervous at this point and you have a few super restore left, take about a minute to calm down. Once you are ready to fight Jad finish the mage then immediately turn protect from range on and quickly go to the purple dot on the map below. DO NOT go to the blue one. Try to stand as far back and closest to the wall as you can. A headset or speakers are mandatory for killing Jad. Turn the sound effect audio setting on your Runescape account to max volume. Here is a picture of what Jad looks like. Yes, you have to kill this beast. His max hit is 96.5, and he has 250 hitpoints. Once you get him down to half health 4 healers level 108 will spawn to attempt to heal him. This can be the tricky part of Jad. Jad's Attacks I took this straight from the Runescape Database. Melee attack: TzTok-Jad will only use his melee attack if you are standing next to him. If you are using Ranged or Magic to attack him, you shouldnt need to worry about melee attacks as you should be attacking from a distance. As for melee, when he is not doing any of his other attack styles, you should have Protect from Melee on at all times. Ranged attack: TzTok-Jad will lift his front legs and slam them into the ground, causing loose rocks from the roof to fall onto you. As soon as he lifts his legs, you should prepare yourself for a devastating Ranged attack. Magic attack: When preparing to use Magic, TzTok-Jad will lower his head, storing power for this next attack. You should prepare yourself, as you will soon be submitted to a powerful Magic attack. You should be on the purple dot as shown in the map below. Hopefully Jad will spawn south of the italy, but sometimes he does not. In the case that he does not, get ready for battle. You should have auto retaliate on, and keep your prayer list open. The reason you have protect from range on at this time is because Jad's range attack does not make a sound until it hits you. If you hear a sound you should immediately turn protect from magic on and run out to see Jad. Be fast for his next attack, because one screw up could cost you the attempt. The Healers Once you get Jad to half health these will spawn to heal Jad. Below is what they look like. You should quickly attack all four of these once to stop them from healing Jad. I advise you to only attack one healer for each attack Jad does so you don't mess up on prayers. From this point you can either finish killing them or let them keep attacking you. If you are killing the healers it is still more important to keep watching Jad's attacks. It is crucial to kill these quickly if you are 1 - 60 Defence. Whether you decided to finish the healers or let them attack you, I once again will say keep watching Jad's attacks! None as of now.
  10. surReal

    Tie SW?

    #pure-soul is the only option you got :S
  11. But RS's updates got more people to play than RS2 and more tanks came in the more tanks less pure :(
  12. The dungeon in Monkey Madness in finding the mage kill the Zombies w/ chins and cannon very fast.
  13. I wish the mods will pin this topic to see the pures agree or disagree to this topic
  14. True more pures, less tanks
  15. Alright most all of us here started playing RuneScape in 2004 and still currently this topic is about which is better RS2 or RS Now? I love to say that RS2 was completely better PKing Statius, Vesta, Dragon Claws all of those ruined RS to my thinking pures in F2P are disappearing more tanks are ocmmonly found PKing now these days Pest Control isnt the same..less exp.PvP system cagged.. Most pures were made in 2004 less are being made today some of you may disagree with me but it's pretty true RS2 PKing: Famous RS2 Pures: Kids Ranqe [Foe, MM] KrazyFaken [MM] Dream Rat3 ( Famous for starting the 3 hitting with maul ) Famous Tanks: Elvemage Elvemage vs. Kids Ranqe Dream Rat3 F2P Dream Rat3 Info on these people: These people made videos in near 2006, just by searching 'pking' in Youtube, I remembered that 'Kids Ranqe Ultimate Pking Hybrid Video 6' would always come up and 'Party hat Pking' compare these PKing to RS now.. To your thinking which is better RS2 or RS now?
  16. you know it Elit3. I dont even wanna bother saying it #Epidemic. find me
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