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Karl

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Everything posted by Karl

  1. Karl

    Why PW?

    Good points there Sirswat. We've already got a mountain of ideas in order to help us rise above PC in every possible way. I will make sure that the community stays unbiased, if any mod is found being biased they're gone, simple as that. HATTON is also working on releasing SOTW when we gain more graphically enabled people on the boards. This will also be run a lot smoother than it is over at PC. Another few things to look out for will be our website, which will have Guides, Hiscore Lookup, Dynamic Signatures and much more. We're also working on a Pure ranking system, which will be released in the near future as well. These are just a few ideas that we have ready and waiting to be released and we're completely open to new ideas. Let me just run through a few suggestions: Open Up SOTW - HATTON will be working on this Make Media Section, Its Own Thing - Great suggestion, I'll look in to it. Add A few Forums/Sub Forums To make Post more - That's why we have this forum, so that we can get an idea of what other categories our members would like to see, however, no one has suggested any yet. But we'll be sure to add some when they're needed. Have More Staff - Key point, we will be looking to promote people in the future, we're looking for people who are mature, have a good knowledge of IPB as we have some custom modifications added and people who are free from bias. Add A Header - Not quite sure what you mean :P An ACTIVE radio system - We will definitely consider opening one if we can get the right people to run it :) Keep on advertising - Of course we will.
  2. Ranged up definitely, 80 at least. Then you'll kick ass :)
  3. Hey Sirswat, heard a lot about your graphics, don't disappoint me ;)
  4. Done, thanks for the updates guys :)
  5. Xbox 360 owns so hard. I only play COD 4 though since WaW is rubbish ;)
  6. Pure Warfare is in need of a slogan, something short, something memorable and catchy. So far I've come up with: Venimus Vidimus Vicimus Which means We came, We saw, We conquered. If you have any ideas post them here and we'll have a vote on them another day.
  7. Karl

    Nah

    Good job, ranged is easy :P
  8. The other skins have been disabled for now. I may re-add them later :)
  9. I'm kind of happy with it, worlds where you don't keep anything, and worlds where you keep one item. Just for those rich people with claws and AGS.
  10. Well Benjamin, the funny thing is. Around 20 worlds were offline all day yesterday.
  11. 17th July 2009 - Bounty Worlds (+1 Item) With the recent disabling of Protect Item prayers on PvP Worlds, a lot of players feel that we had rendered their high-value weapons (godswords and dragon claws, in particular) worthless. While no changes had been made to the weapons themselves, the amount of wealth you had to risk in order to use those weapons was considered prohibitively high. We obviously don’t want you to feel like your investment is wasted; we appreciate how much work some of you have put into getting those items! But, we also don’t want to undo changes that we feel are good for PKing as whole. So, we’ve come up with a way of hopefully achieving both goals. Today we are introducing a new type of Bounty World. These ‘+1 item’ worlds still won’t allow you to use the Protect Item prayer, but, instead, everyone will always keep their most valuable item protected. On these worlds, to gain drop potential you (as usual) have to be risking 75k (or 25k on a free world). Because you always keep your most valuable item on these worlds, this means you have to risk 75k of items in ADDITION to your always-protected item. This has the following advantages: a) It still achieves our original intentions of making it harder to gain drop potential and participate in rewarding combat without actually really risking something; B) It stops high-value weapons being made worthless and still maintains that type of gameplay for people who enjoy it; c) Conversely, people who feel the new, more powerful weapons unbalanced PKing, without any risk to the wielder, have a different type of world that they can enjoy too. NOTE - Our ISP issues have meant that world 32, the planned +1 item Bounty World for free players, is not currently available. We sincerely apologise and hope to get this world back online as soon as possible.
  12. Knowing that many of RuneScape's adventurers sometimes like to kick back and enjoy time with their friends and clan-mates, Al Kharid's newest resident, the mysterious entrepreneur Faruq, has brought to market a selection of curiosities to help pass the time between grand escapades. If your clan needs fair ways of making decisions, then Faruq has something for you. If you want to have a race without any cheating or need something to mark the route, he can help. Whether you’re planning a scavenger hunt, a race, a seeking game or any kind of adventure within the adventure, Faruq asks only that you look at his wares, because he might have just what you need. To peruse Faruq’s Tools for Games, check out the stall he has set up next to Ali Morrisane in Al Kharid market. This is an unusual update for us, because, unlike just about everything else in RuneScape, we haven’t planned out what you should do with it. During development, we thought of things you could do, of course, but I’m eager to see what else you can come up with yourselves. To make the tools, we sought suggestions from the forums, fan sites and various corners of Jagex. It all helped shape the project, and some of the players who made suggestions when the developer blog went out should find certain objects very familiar: congratulations on making your mark on the game! In other news... You can once again walk out of Edgeville’s bank using the minimap when heading north-east! We’ve removed a small selection of items from the Grand Exchange to improve offer matching. For example, all but the fully charged and lowest charged versions of enchanted rings have been removed. The removed items can still be traded; they just no longer show up on the Grand Exchange.
  13. 15th July 2009 - PvP World Changes Players who enter a PvP or Bounty World will now automatically become skulled and unable to use the Protect Item prayer. The skull will not disappear over time or when a player dies, unless they go to a non-PvP world, in which case the skull behaves like normal. Note that this means you will always lose everything you are carrying if you get killed by another player, and that there is no way for you to keep any items on death while in a PvP or Bounty World. Additionally, on members’ worlds, your victims must now lose at least 75,000 coins’ worth of items (increased from 25,000) for your earning potential to be applied to the drop. On free-to-play worlds, the amount the victim must lose remains at 25,000 coins. Please note that you will have to be in a safe area before you can next log into a PvP or Bounty World. You will need to log into a non-PvP/Bounty World in order to move to a safe area. This is to ensure nobody logs in risking more than they are aware of. A message will explain this on login if you try to enter these worlds. This only applies to your next PvP/Bounty World login; from then on, you will be able to log in as normal.
  14. 10th July 2009 - The Jagex Anti-Hijack System While Jagex is a clear industry leader in making our games and infrastructure secure, some of our players’ personal computers have proved vulnerable to account hijacking in the form of viruses, key loggers, phishing websites or players simply revealing their Jagex password. Given these challenges, we are determined that your account remains secure at all times, even if your personal computer has been compromised or somebody else knows your password. We think we have found a solution to these problems: the Jagex security key. This key looks a bit like a USB dongle, which you will be able to put on your key ring or store in a secure location. The key will reveal a six to eight-digit code that changes every few seconds and is completely unique to you. Type this code into a Jagex login page and you will be able to guarantee that you are secure from any hijacking attempt. For the techies out there, the key is an ‘Enterprise two-factor authentication solution’. We’re really enthusiastic about its potential to stop hijackers and phishing sites in their tracks, but since this will require significant investment and resources, we aren’t going to make any final decisions without talking to you first. We would like you to head over to the poll system, on the left-hand side of the RuneScape front page, and answer two questions: would you be interested in buying one of these security keys, and what is the most you would be willing to pay? With the Jagex security key, we would be so confident that your account is secure that we could consider adding expanded bank space to those accounts that are protected by the Jagex security key. NOTES – it would not be compulsory to buy the security key. It would be an optional means for you to keep your account genuinely secure. The Jagex security key would be available to all countries for a single one-off price. The security key would be available to both free players and members. While we are enthusiastic about the Jagex security key, there are still a number of variables that could determine whether we can roll this out, ranging from technical challenges and, naturally, players' interest in the device. Please give us your feedback in the Jagex Store Feedback forum.
  15. 8th July 2009 - Mobilising Armies Mobilising Armies is a new multiplayer combat minigame, but instead of controlling your avatar you’ll be controlling a whole battalion, deploying your squads with tactical precision and trying to second-guess the intentions of your opponents. There are four different scenarios to play in: Conflict, Siege, Hoard and Rescue. Each presents its own set of challenges, such as building catapults, collecting resources and stealing from your opponents, to name just a few. Don’t worry about finding three other players, though: when you turn up at the command centre the officers will arrange your match for you. As we all know, war isn’t cheap, so with Mobilising Armies we are introducing a commodity-exchange system. If, after training a skill, you’re left with a lot of commodities that you don’t need yourself (e.g. a surplus of jewellery after training Crafting), you’ll be able to trade them in at the command centre for investment credits, which can then be exchanged for squads and special units, such as cannons, barricades or exploding chinchompas. You can also choose to stake investment credits in an impending battle for a larger payout of reward credits, which can in turn be spent on additional items. There are a variety of rewards for victorious commanders, including quest kits that let you hold much-needed questing tools in one inventory slot, resource locators that’ll teleport you directly to resources such as mining spots and trees, and “spoils of war”, which are a selection of resources, gold and items that will allow you to train your skills further Good luck, and enjoy! Summary: Mobilising Armies can be found south of the Feldip Hills and west of Oo’glog. You can get there using any of the following: Spirit trees The Mobilising Armies Teleport spell in the standard spellbook The Ring of Duelling There are no requirements to start playing, but to keep playing you’ll need tradeable commodities. In other news... We’ve added the ability for you to make notes. To access this new feature, click on the Notes icon at the bottom-right of the screen. This remarkably simple system enables you to leave up to 30 notes for yourself, each of which can be up to 50 characters long. On a related note, any invalid player names saved in your Friends/Ignore lists have been marked with a *. We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space. We've added an alternative sitting position when you rest. You can toggle how you sit by clicking rest again to choose your preferred pose. Zanik's crossbow can now be used with many more varieties of bolts. It seems that it only used a small selection beforehand. The filter for the quest list will no longer remove quests you've already started. Summoning scrolls should no longer interfere with special attack energy replenishing. You can no longer use fairy rings while you are tele-blocked. This seemed a bit inconsistent with other areas of the game. You can now take familiars over the bridge towards Zamorak in the God Wars Dungeon, so you don't have to dismiss them and then summon them again after crossing.
  16. 22nd June 2009 - Extended Agility courses If you are serious about Agility, it’s likely you've not been to the Gnome Stronghold or Gunnjorn's barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt. These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps. With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They’ve decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively. In other news... We've added a right-click option that will let you quick-start your circus performances, as long as you've been to the circus at least once in the past. We've now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance!
  17. Hello, and welcome back to Pure Warfare. We've just had a massive revamp of the forums, this includes adding new ones, and changing old ones so that they are more appropriate. You may also notice we have our own skin, which you won't find anywhere else, as well as our new banner. More updates will come pretty soon, we're hoping to release our very own SOTW (Sig of the week) as early as we can, but in order to do that we need more graphical geniuses to join. There are also plans to select various moderators over the next few weeks, so be cool, have fun, be mature and obey the rules and who knows; maybe you'll get chosen. As well as moderator ranks we also have other ranks, for example, honoured member, senior member and clan leader. Each have their own private forum so get impressing us. Also, for any of the clans that are here. If you own a clan and you would like to help out, you can start by advertising to your clan members, or even just adding a link to Pure Warfare in your header. It won't take long and it will seriously help. Thanks ~Karl
  18. Sounds good to me, I'll work on it later.
  19. A lot of people use it, pretty sure it's one of the only sites which actually does pay out.
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