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The sound of trumpets, the end of the world. This marked the end of the journey for some, as 38 warriors, clad in their armour, descended down upon the wilderness. They were to carry Zo's will throughout the world, and punish those who defiled it. Today, Absolution did not come for PLS, Hostility, Zenith, Hazard and NME.
As may Legends come and go, facts become fiction and fiction becomes reality. This folklore will only contain the majour revelations, not the minor incidents that occurred throughout this day.
The Legend begins.
IR VS NPO + FI
A prequel to this legend. The heroes were caught between the malevolent forces of Npo and Fi. With the odds stacked upon them, it seemed as though escape was impossible. Through wit and valour, the heroes made it out alive, only to deny salvation to their later victims.
+ IR VS NPO + FI
The Warriors started off on their quest in what was level 34 wild. At this place, the plight of Saradomin was forgotten. These heroes, due to their unparalleled strategy, postitioned themselves to dominate this fight. Countless masses begged for their absolution in the twilight of their lives, but it was denied. They were sent to the void of the black screen to be reborn anew in Edgeville.
IR VS Hazard + Hostility
Sacrifices need to be made for the greater good. We heard that Hostility, a group of bandits notorious for their sins, were fighting a group of mercenaries called Hazard at vents. Knowing that they had murdered a helpless peseant in Htown yesterday, the fury of the warriors reached a new high. They rushed in, their weapons in full sight. Their dragon daggers drank up the blood of their victims, as more and more fell to the malevolence of these warriors.
IR VS PLS
Now that the wrath of their overseer was sedated, the warriors looked to plunder and pillage innocents. At the same spot that absolution was stolen away from Zenith, they went in and slaughtered. Countless lives were sent off into the void, as their phoenix necklaces and the brews of their god were not enough to counteract the might of these warriors.
Liquid courage fuels all men, yet it only compels sinners. The Vanguard of Zo were expectant of these sinners to rush in, and in doing so, seal their own fate. In the vastness of the wilderness, these crusaders had picked out an especially isolated spot. At level 50 wild, these volcanoes gave our heroes strategic advantage, which the vandals did not account for. As they rushed in, they were frozen in place by the holy magic. By the masses they dropped, and when it was about to be all over, a group of simpletons had rushed in. The warriors, knowing when to pick and choose their fights, went north to prepare for another day.
IR VS NPO
The warriors not fallible: They're supcetible to mistakes. This was noted when they rushed into the Demon infested Ruins only to find NPO. Taken by surprise, the warriors experienced a quick drop in their numbers. However, through returning, they were able to turn the tide and win the unwinnable.
IR VS PLS
This was the final battle. This was not stimulated by their Lord Zo, nor was it their mission. It was for glory, bounty and for honour. The fight was relatively quick as the warriors showed their prowness in battle. This concluded the scourging of sinners. Pray for the souls, as the absolution rejected by these warriors may some day come these sinners.